[Restored contents truncated] E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available D/dalvikvm( 782): GC_CONCURRENT freed 385K, 39% free 2796K/4580K, paused 1ms+2ms, total 40ms E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API D/dalvikvm( 782): GC_CONCURRENT freed 387K, 39% free 2796K/4580K, paused 2ms+2ms, total 45ms E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available D/dalvikvm( 782): GC_CONCURRENT freed 384K, 39% free 2796K/4580K, paused 1ms+2ms, total 44ms E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API I/bluedroid( 1227): init E/bt-btif ( 1227): btif_config_get(L189): assert failed: section && *section && key && *key && name && *name && bytes && type E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available ^C kaiju:Downloads keithconger$ adb logcat|grep bt W/InputMethodUtils( 601): Found no subtypes in a system IME: com.android.inputmethod.pinyin W/InputMethodUtils( 601): Found no subtypes in a system IME: com.android.inputmethod.pinyin W/InputMethodUtils( 601): Found no subtypes in a system IME: com.android.inputmethod.pinyin W/InputMethodManagerService( 601): Illegal subtype state: old subtype = null, new subtype = android.view.inputmethod.InputMethodSubtype@c9194f98 I/bt_hci_bdroid( 1238): init I/bt_vendor( 1238): init I/bt_vnd_conf( 1238): Attempt to load conf from /etc/bluetooth/bt_vendor.conf I/bt-btu ( 1238): btu_task pending for preload complete event I/bt_hci_bdroid( 1238): bt_hc_worker_thread started E/bt_usb ( 1238): No matching USB BT device found ..... E/bt_usb ( 1238): usb_open: HCI USB failed to open I/bt_hci_bdroid( 1238): bt_hc_worker_thread exiting E/bt-btif ( 1238): ...preload_wait_timeout (retried:0/max-retry:0)... D/BTSNOOP-DISP( 1238): btsnoop_close W/bt-btu ( 1238): btu_task start abort! E/BTIF_CORE( 1238): ### ASSERT : external/bluetooth/bluedroid/main/../btif/src/btif_core.c line 800 Callback is NULL (0) ### E/bt-btif ( 1246): ...preload_wait_timeout (retried:0/max-retry:0)... D/BTSNOOP-DISP( 1246): btsnoop_close W/bt-btu ( 1246): btu_task start abort! E/BTIF_CORE( 1246): ### ASSERT : external/bluetooth/bluedroid/main/../btif/src/btif_core.c line 800 Callback is NULL (0) ### W/SubtypeSwitcher( 796): Can't find Emoji subtype W/SubtypeSwitcher( 796): No input method subtype found; return dummy subtype: android.view.inputmethod.InputMethodSubtype@d78b2ed0 I/bte_conf( 1280): Attempt to load stack conf from /etc/bluetooth/bt_stack.conf E/BTIF_CORE( 1280): ### ASSERT : external/bluetooth/bluedroid/main/../btif/src/btif_core.c line 509 Callback is NULL (0) ### I/bt_hci_bdroid( 1280): init I/bt_vendor( 1280): init I/bt_vnd_conf( 1280): Attempt to load conf from /etc/bluetooth/bt_vendor.conf I/bt-btu ( 1280): btu_task pending for preload complete event I/bt_hci_bdroid( 1280): bt_hc_worker_thread started E/bt_usb ( 1280): No matching USB BT device found ..... E/bt_usb ( 1280): usb_open: HCI USB failed to open I/bt_hci_bdroid( 1280): bt_hc_worker_thread exiting E/bt-btif ( 1280): ...preload_wait_timeout (retried:0/max-retry:0)... D/BTSNOOP-DISP( 1280): btsnoop_close W/bt-btu ( 1280): btu_task start abort! E/BTIF_CORE( 1280): ### ASSERT : external/bluetooth/bluedroid/main/../btif/src/btif_core.c line 800 Callback is NULL (0) ### ^C kaiju:Downloads keithconger$ adb logcat --------- beginning of /dev/log/system I/Vold ( 95): Vold 2.1 (the revenge) firing up E/dalvikvm( 99): Unable to find mount point for /system I/SystemServer( 601): Entered the Android system server! I/SystemServer( 601): Waiting for installd to be ready. I/Installer( 601): connecting... I/SystemServer( 601): Power Manager I/SystemServer( 601): Activity Manager I/ActivityManager( 601): Memory class: 48 W/BatteryStatsImpl( 601): Couldn't get kernel wake lock stats I/AppOps ( 601): No existing app ops /data/system/appops.xml; starting empty I/IntentFirewall( 601): Read new rules (A:0 B:0 S:0) I/SystemServer( 601): Display Manager I/SystemServer( 601): Telephony Registry I/DisplayManagerService( 601): Display device added: DisplayDeviceInfo{"Built-in Screen": 480 x 272, 60.000004 fps, density 160, 160.42105 x 160.66977 dpi, touch INTERNAL, rotation 0, type BUILT_IN, FLAG_DEFAULT_DISPLAY, FLAG_ROTATES_WITH_CONTENT, FLAG_SECURE, FLAG_SUPPORTS_PROTECTED_BUFFERS} I/SystemServer( 601): Scheduling Policy I/SystemServer( 601): Package Manager W/FileUtils( 601): Failed to chmod(/data/system/packages.list): libcore.io.ErrnoException: chmod failed: ENOENT (No such file or directory) D/SELinuxMMAC( 601): Couldn't find install policy /data/security/mac_permissions.xml D/SELinuxMMAC( 601): Using install policy file /system/etc/security/mac_permissions.xml I/PackageManager( 601): No settings file; creating initial state W/PackageManager( 601): Running ENG build: no pre-dexopt! W/PackageParser( 601): No actions in intent filter at /system/priv-app/Contacts.apk Binary XML file line #375 W/PackageParser( 601): Unknown element under : permission at /system/app/Gallery2.apk Binary XML file line #242 W/PackageParser( 601): Unknown element under : permission at /system/app/Gallery2.apk Binary XML file line #245 W/PackageParser( 601): No actions in intent filter at /system/app/Bluetooth.apk Binary XML file line #211 W/PackageManager( 601): Package com.android.gallery3d desires unavailable shared library com.google.android.media.effects; ignoring! I/PackageManager( 601): Time to scan packages: 17.396 seconds W/PackageManager( 601): Not granting permission android.permission.GLOBAL_SEARCH to package com.android.quicksearchbox (protectionLevel=18 flags=0x8be45) W/PackageManager( 601): Unknown permission com.google.android.gallery3d.permission.GALLERY_PROVIDER in package com.android.bluetooth W/PackageManager( 601): Unknown permission android.permission.MMS_SEND_OUTBOX_MSG in package com.android.bluetooth W/PackageManager( 601): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.providers.calendar W/PackageManager( 601): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.cl in package com.android.providers.calendar W/PackageManager( 601): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.mail in package com.android.calendar W/PackageManager( 601): Not granting permission android.permission.ACCESS_DOWNLOAD_MANAGER to package com.android.browser (protectionLevel=18 flags=0x9be45) W/PackageManager( 601): Not granting permission android.permission.SEND_DOWNLOAD_COMPLETED_INTENTS to package com.android.browser (protectionLevel=2 flags=0x9be45) W/PackageManager( 601): Not granting permission android.permission.BIND_WALLPAPER to package com.android.camera2 (protectionLevel=18 flags=0x58bc45) W/PackageManager( 601): Unknown permission com.google.android.gallery3d.permission.PICASA_STORE in package com.android.dreams.phototable W/PackageManager( 601): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.settings W/PackageManager( 601): Unknown permission com.google.android.googleapps.permission.ACCESS_GOOGLE_PASSWORD in package com.android.development W/PackageManager( 601): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.development W/PackageManager( 601): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.ALL_SERVICES in package com.android.development W/PackageManager( 601): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.YouTubeUser in package com.android.development W/PackageManager( 601): Not granting permission android.permission.DELETE_PACKAGES to package com.svox.pico (protectionLevel=18 flags=0x8be45) W/PackageManager( 601): Not granting permission android.permission.DEVICE_POWER to package com.android.deskclock (protectionLevel=2 flags=0x48be45) I/SystemServer( 601): Entropy Mixer W/EntropyMixer( 601): No existing entropy file -- first boot? I/EntropyMixer( 601): Writing entropy... I/SystemServer( 601): User Service I/SystemServer( 601): Account Manager I/SystemServer( 601): Content Manager I/SystemServer( 601): System Content Providers D/SettingsProvider( 601): Generated and saved new ANDROID_ID [f3729acea0ab1886] for user 0 I/SystemServer( 601): Lights Service I/SystemServer( 601): Battery Service W/BatteryStatsImpl( 601): Couldn't get kernel wake lock stats I/SystemServer( 601): Vibrator Service I/SystemServer( 601): Consumer IR Service I/SystemServer( 601): Alarm Manager I/SystemServer( 601): Init Watchdog I/SystemServer( 601): Input Manager I/InputManager( 601): Initializing input manager, mUseDevInputEventForAudioJack=false I/SystemServer( 601): Window Manager I/WindowManager( 601): No existing display settings /data/system/display_settings.xml; starting empty I/WindowManager( 601): No keyguard interface! I/InputManager( 601): Starting input manager I/SystemServer( 601): No Bluetooh Service (emulator) I/SystemServer( 601): Input Method Service W/InputMethodManagerService( 601): No IME selected. Choose the most applicable IME. I/InputMethodManagerService( 601): No default found, using com.android.inputmethod.latin/.LatinIME I/SystemServer( 601): Accessibility Manager I/ActivityManager( 601): Config changes=1df8 {1.0 ?mcc?mnc en_US ldltr sw272dp w480dp h272dp 160dpi nrml long land ?uimode ?night -touch -keyb/h/h -nav/h s.2} I/ActivityManager( 601): Config changes=500 {1.0 ?mcc?mnc en_US ldltr sw272dp w438dp h247dp 160dpi smll land ?uimode ?night -touch -keyb/h/h -nav/h s.3} I/SystemServer( 601): Mount Service D/MountService( 601): got storage path: /storage/sdcard0 description: Internal storage primary: true removable: false emulated: true mtpReserve: 100 allowMassStorage: false maxFileSize: 0 D/MountService( 601): addVolumeLocked() StorageVolume: D/MountService( 601): mStorageId=65537 mPath=/storage/emulated/0 mDescriptionId=17040663 D/MountService( 601): mPrimary=true mRemovable=false mEmulated=true mMtpReserveSpace=100 D/MountService( 601): mAllowMassStorage=false mMaxFileSize=0 mOwner=UserHandle{0} mUuid=null D/MountService( 601): mUserLabel=null mState=null D/MountService( 601): got storage path: /storage/sdcard1 description: SD card primary: false removable: true emulated: false mtpReserve: 0 allowMassStorage: false maxFileSize: 0 D/MountService( 601): addVolumeLocked() StorageVolume: D/MountService( 601): mStorageId=0 mPath=/storage/sdcard1 mDescriptionId=17040664 mPrimary=false D/MountService( 601): mRemovable=true mEmulated=false mMtpReserveSpace=0 mAllowMassStorage=false D/MountService( 601): mMaxFileSize=0 mOwner=null mUuid=null mUserLabel=null mState=null D/MountService( 601): got storage path: /storage/usb1 description: USB storage primary: false removable: true emulated: false mtpReserve: 0 allowMassStorage: false maxFileSize: 0 D/MountService( 601): addVolumeLocked() StorageVolume: D/MountService( 601): mStorageId=0 mPath=/storage/usb1 mDescriptionId=17040665 mPrimary=false D/MountService( 601): mRemovable=true mEmulated=false mMtpReserveSpace=0 mAllowMassStorage=false D/MountService( 601): mMaxFileSize=0 mOwner=null mUuid=null mUserLabel=null mState=null I/SystemServer( 601): LockSettingsService I/SystemServer( 601): Device Policy I/SystemServer( 601): Status Bar I/SystemServer( 601): Clipboard Service I/SystemServer( 601): NetworkManagement Service I/SystemServer( 601): Text Service Manager Service W/PackageManager( 601): Not granting permission android.permission.GLOBAL_SEARCH to package com.android.quicksearchbox (protectionLevel=18 flags=0x8be45) W/PackageManager( 601): Unknown permission com.google.android.gallery3d.permission.GALLERY_PROVIDER in package com.android.bluetooth W/PackageManager( 601): Unknown permission android.permission.MMS_SEND_OUTBOX_MSG in package com.android.bluetooth W/PackageManager( 601): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.providers.calendar W/PackageManager( 601): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.cl in package com.android.providers.calendar W/PackageManager( 601): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.mail in package com.android.calendar W/PackageManager( 601): Not granting permission android.permission.ACCESS_DOWNLOAD_MANAGER to package com.android.browser (protectionLevel=18 flags=0x9be45) W/PackageManager( 601): Not granting permission android.permission.SEND_DOWNLOAD_COMPLETED_INTENTS to package com.android.browser (protectionLevel=2 flags=0x9be45) W/PackageManager( 601): Not granting permission android.permission.BIND_WALLPAPER to package com.android.camera2 (protectionLevel=18 flags=0x58bc45) W/PackageManager( 601): Unknown permission com.google.android.gallery3d.permission.PICASA_STORE in package com.android.dreams.phototable W/PackageManager( 601): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.settings W/PackageManager( 601): Unknown permission com.google.android.googleapps.permission.ACCESS_GOOGLE_PASSWORD in package com.android.development W/PackageManager( 601): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.development W/PackageManager( 601): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.ALL_SERVICES in package com.android.development W/PackageManager( 601): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.YouTubeUser in package com.android.development W/PackageManager( 601): Not granting permission android.permission.DELETE_PACKAGES to package com.svox.pico (protectionLevel=18 flags=0x8be45) W/PackageManager( 601): Not granting permission android.permission.DEVICE_POWER to package com.android.deskclock (protectionLevel=2 flags=0x48be45) I/SystemServer( 601): NetworkStats Service I/SystemServer( 601): NetworkPolicy Service I/SystemServer( 601): Wi-Fi P2pService I/SystemServer( 601): Wi-Fi Service I/SystemServer( 601): Connectivity Service D/ConnectivityService( 601): ConnectivityService starting up D/ConnectivityService( 601): wifiOnly=false E/ConnectivityService( 601): Ignoring protectedNetwork 10 E/ConnectivityService( 601): Ignoring protectedNetwork 11 E/ConnectivityService( 601): Ignoring protectedNetwork 12 E/ConnectivityService( 601): Ignoring protectedNetwork 14 I/WifiService( 601): WifiService starting up with Wi-Fi disabled I/SystemServer( 601): Network Service Discovery Service D/NsdService( 601): Network service discovery enabled true I/SystemServer( 601): UpdateLock Service I/SystemServer( 601): Notification Manager I/SystemServer( 601): Device Storage Monitor I/SystemServer( 601): Location Manager I/SystemServer( 601): Country Detector I/SystemServer( 601): Search Service I/SystemServer( 601): DropBox Service I/SystemServer( 601): Wallpaper Service W/WallpaperService( 601): no current wallpaper -- first boot? I/SystemServer( 601): Audio Service I/SystemServer( 601): Dock Observer W/DockObserver( 601): This kernel does not have dock station support I/SystemServer( 601): Wired Accessory Manager W/WiredAccessoryManager( 601): This kernel does not have wired headset support W/WiredAccessoryManager( 601): This kernel does not have usb audio support W/WiredAccessoryManager( 601): This kernel does not have HDMI audio support I/SystemServer( 601): USB Service I/SystemServer( 601): Serial Service I/SystemServer( 601): Twilight Service I/SystemServer( 601): UI Mode Manager Service I/SystemServer( 601): Backup Service V/BackupManagerService( 601): Initializing package tracking V/BackupManagerService( 601): No ancestral data V/BackupManagerService( 601): addPackageParticipantsLocked: all I/BackupManagerService( 601): Scheduling backup for new app com.android.calendar D/BackupManagerService( 601): Now staging backup of com.android.calendar I/BackupManagerService( 601): Scheduling backup for new app com.android.browser D/BackupManagerService( 601): Now staging backup of com.android.browser I/BackupManagerService( 601): Scheduling backup for new app com.android.providers.userdictionary D/BackupManagerService( 601): Now staging backup of com.android.providers.userdictionary I/BackupManagerService( 601): Scheduling backup for new app com.android.sharedstoragebackup D/BackupManagerService( 601): Now staging backup of com.android.sharedstoragebackup I/BackupManagerService( 601): Scheduling backup for new app android D/BackupManagerService( 601): Now staging backup of android I/BackupManagerService( 601): Scheduling backup for new app com.android.providers.settings D/BackupManagerService( 601): Now staging backup of com.android.providers.settings V/BackupManagerService( 601): Starting with transport android/com.android.internal.backup.LocalTransport V/BackupManagerService( 601): Found transports: 1 I/BackupManagerService( 601): Binding to transport host ComponentInfo{android/com.android.internal.backup.LocalTransportService} I/BackupManagerService( 601): Backup enabled => false I/BackupManagerService( 601): Opting out of backup I/SystemServer( 601): AppWidget Service I/SystemServer( 601): Recognition Service I/SystemServer( 601): DiskStats Service I/SystemServer( 601): SamplingProfiler Service I/SystemServer( 601): NetworkTimeUpdateService I/SystemServer( 601): CommonTimeManagementService I/SystemServer( 601): CertBlacklister I/SystemServer( 601): Dreams Service I/SystemServer( 601): Assets Atlas Service I/SystemServer( 601): IdleMaintenanceService I/SystemServer( 601): Print Service I/SystemServer( 601): Media Router Service I/LockSettingsService( 601): Migrated lock settings to new location I/LockSettingsService( 601): Migrated per-user lock settings to new location I/ActivityManager( 601): Start proc com.android.systemui for service com.android.keyguard/.KeyguardService: pid=681 uid=10011 gids={50011, 1028, 1015, 1035, 3002, 3001} W/SystemServer( 601): *********************************************** I/ActivityManager( 601): Sending system update to ComponentInfo{com.android.providers.calendar/com.android.providers.calendar.CalendarUpgradeReceiver} for user 0 I/ActivityManager( 601): Sending system update to ComponentInfo{com.android.providers.contacts/com.android.providers.contacts.ContactsUpgradeReceiver} for user 0 I/ActivityManager( 601): Sending system update to ComponentInfo{com.android.providers.media/com.android.providers.media.MediaUpgradeReceiver} for user 0 I/ActivityManager( 601): Start proc com.android.providers.calendar for broadcast com.android.providers.calendar/.CalendarUpgradeReceiver: pid=694 uid=10001 gids={50001, 3003, 1028, 1015} I/ActivityManager( 601): Launching preboot mode app: ProcessRecord{a61248a8 694:com.android.providers.calendar/u0a1} W/InputMethodManagerService( 601): Focus gain on non-focused client android.view.inputmethod.InputMethodManager$1@a6410ff8 (uid=1000 pid=601) W/SchedPolicy( 601): add_tid_to_cgroup failed to write '694' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 694 to 0 V/BackupManagerService( 601): Connected to transport ComponentInfo{android/com.android.internal.backup.LocalTransportService} V/BackupManagerService( 601): Registering transport android/com.android.internal.backup.LocalTransportService::android/com.android.internal.backup.LocalTransport = com.android.internal.backup.LocalTransport@a603b308 I/ActivityManager( 601): Start proc android.process.acore for broadcast com.android.providers.contacts/.ContactsUpgradeReceiver: pid=714 uid=10004 gids={50004, 3003, 1028, 1015} W/ActivityManager( 601): Permission Denial: not allowed to send broadcast android.intent.action.USER_PRESENT from pid=681, uid=10011 W/ActivityManager( 601): Permission Denial: not allowed to send broadcast android.intent.action.USER_PRESENT from pid=681, uid=10011 I/ActivityManager( 601): Launching preboot mode app: ProcessRecord{a611e820 714:android.process.acore/u0a4} W/SchedPolicy( 601): add_tid_to_cgroup failed to write '714' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 714 to 0 I/ActivityManager( 601): Start proc android.process.media for broadcast com.android.providers.media/.MediaUpgradeReceiver: pid=738 uid=10002 gids={50002, 1028, 1015, 1023, 1024, 2001, 3003, 3007} I/ActivityManager( 601): Launching preboot mode app: ProcessRecord{a617d080 738:android.process.media/u0a2} W/SchedPolicy( 601): add_tid_to_cgroup failed to write '738' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 738 to 0 I/ActivityManager( 601): Writing new set of last done pre-boot receivers... I/ActivityManager( 601): Removing system update proc: ProcessRecord{a61248a8 694:com.android.providers.calendar/u0a1} I/ActivityManager( 601): Killing 694:com.android.providers.calendar/u0a1 (adj 13): system update done I/ActivityManager( 601): Removing system update proc: ProcessRecord{a611e820 714:android.process.acore/u0a4} I/ActivityManager( 601): Killing 714:android.process.acore/u0a4 (adj 11): system update done I/ActivityManager( 601): Removing system update proc: ProcessRecord{a617d080 738:android.process.media/u0a2} I/ActivityManager( 601): Killing 738:android.process.media/u0a2 (adj 9): system update done I/ActivityManager( 601): System now ready I/SystemServer( 601): Making services ready D/NetworkManagementService( 601): not enabling bandwidth control E/MountService( 601): Boot-time mount failed (-1) E/MountService( 601): Boot-time mount failed (-1) W/MountService( 601): Duplicate state transition (mounted -> mounted) for /storage/emulated/0 W/SystemServer( 601): *********************************************** W/NetworkStats( 601): bandwidth controls disabled, unable to track stats W/NetworkPolicy( 601): bandwidth controls disabled, unable to enforce policy I/StatusBarManagerService( 601): registerStatusBar bar=com.android.internal.statusbar.IStatusBar$Stub$Proxy@a5ff0340 W/SystemServer( 601): *********************************************** I/ActivityManager( 601): Config changes=200 {1.0 ?mcc?mnc en_US ldltr sw272dp w438dp h247dp 160dpi smll land -touch -keyb/h/h -nav/h s.4} W/RecognitionManagerService( 601): no available voice recognition services found for user 0 I/ActivityManager( 601): Start proc com.android.wallpaper for service com.android.wallpaper/.fall.FallWallpaper: pid=782 uid=10016 gids={50016} W/InputMethodManagerService( 601): Ignoring setImeWindowStatus of uid 1000 token: null W/InputMethodUtils( 601): Found no subtypes in a system IME: com.android.inputmethod.pinyin W/InputMethodManagerService( 601): Reset the default IME as "Resource" is ready here. W/InputMethodUtils( 601): Found no subtypes in a system IME: com.android.inputmethod.pinyin W/InputMethodUtils( 601): Found no subtypes in a system IME: com.android.inputmethod.pinyin I/InputMethodManagerService( 601): Selected default: com.android.inputmethod.latin/.LatinIME I/ActivityManager( 601): Config changes=20 {1.0 ?mcc?mnc en_US ldltr sw272dp w438dp h247dp 160dpi smll land -touch -keyb/v/h -nav/h s.5} I/ActivityManager( 601): Start proc com.android.inputmethod.latin for service com.android.inputmethod.latin/.LatinIME: pid=796 uid=10048 gids={50048, 1028, 1015} V/InputMethodManagerService( 601): Adding window token: android.os.Binder@a611e7f0 W/LocationManagerService( 601): no network location provider found W/InputMethodManagerService( 601): Illegal subtype state: old subtype = null, new subtype = android.view.inputmethod.InputMethodSubtype@c9194f98 E/LocationManagerService( 601): no geocoder provider found E/LocationManagerService( 601): No FusedProvider found. E/LocationManagerService( 601): no geofence provider found I/ActivityManager( 601): Start proc com.android.phone for added application com.android.phone: pid=814 uid=1001 gids={41001, 3002, 3001, 3003, 1028, 1015} I/ActivityManager( 601): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10000000 cmp=com.android.settings/.CryptKeeper} from pid 0 I/ActivityManager( 601): Start proc com.android.settings for activity com.android.settings/.CryptKeeper: pid=826 uid=1000 gids={41000, 1028, 1015, 3002, 3001, 3003} I/ActivityManager( 601): Start proc com.android.printspooler for service com.android.printspooler/.PrintSpoolerService: pid=849 uid=10043 gids={50043} I/ActivityManager( 601): Start proc android.process.acore for content provider com.android.providers.userdictionary/.UserDictionaryProvider: pid=867 uid=10004 gids={50004, 3003, 1028, 1015} I/ActivityManager( 601): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10000000 cmp=com.android.provision/.DefaultActivity} from pid 0 I/ActivityManager( 601): Start proc com.android.provision for activity com.android.provision/.DefaultActivity: pid=884 uid=10047 gids={50047} I/ActivityManager( 601): Start proc com.android.music for broadcast com.android.music/.MediaButtonIntentReceiver: pid=900 uid=10029 gids={50029, 3003, 1028, 1015} I/ActivityManager( 601): Start proc com.android.smspush for service com.android.smspush/.WapPushManager: pid=915 uid=10039 gids={50039} W/BackupManagerService( 601): dataChanged but no participant pkg='com.android.providers.settings' uid=10047 W/BackupManagerService( 601): dataChanged but no participant pkg='com.android.providers.settings' uid=10047 W/SchedPolicy( 601): add_tid_to_cgroup failed to write '900' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 900 to 0 I/ActivityManager( 601): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10000000 cmp=com.android.launcher/com.android.launcher2.Launcher} from pid 0 I/ActivityManager( 601): Start proc com.android.launcher for activity com.android.launcher/com.android.launcher2.Launcher: pid=937 uid=10003 gids={50003} I/ActivityManager( 601): Start proc android.process.media for content provider com.android.providers.media/.MediaProvider: pid=958 uid=10002 gids={50002, 1028, 1015, 1023, 1024, 2001, 3003, 3007} W/SchedPolicy( 601): add_tid_to_cgroup failed to write '958' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 958 to 0 W/SchedPolicy( 601): add_tid_to_cgroup failed to write '849' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 849 to 0 V/KeyguardTouchDelegate( 681): Connected to keyguard W/SchedPolicy( 601): add_tid_to_cgroup failed to write '867' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 867 to 0 W/SchedPolicy( 601): add_tid_to_cgroup failed to write '884' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 884 to 0 V/WiredAccessoryManager( 601): init() I/PowerManagerService( 601): Boot animation finished. I/ActivityManager( 601): Start proc com.android.calendar for broadcast com.android.calendar/.UpgradeReceiver: pid=1011 uid=10038 gids={50038, 3003} W/SchedPolicy( 601): add_tid_to_cgroup failed to write '1011' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 1011 to 0 I/ActivityManager( 601): Start proc com.android.exchange for content provider com.android.exchange/.provider.ExchangeDirectoryProvider: pid=1053 uid=10024 gids={50024, 3003, 1028, 1015} W/SchedPolicy( 601): add_tid_to_cgroup failed to write '1053' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 1053 to 0 I/ActivityManager( 601): Start proc com.android.providers.calendar for broadcast com.android.providers.calendar/.CalendarReceiver: pid=1073 uid=10001 gids={50001, 3003, 1028, 1015} I/BootReceiver( 601): Copying audit failures to DropBox I/BootReceiver( 601): Checking for fsck errors W/SchedPolicy( 601): add_tid_to_cgroup failed to write '958' (Permission denied); policy=1 W/ActivityManager( 601): Failed setting process group of 958 to -1 W/SchedPolicy( 601): add_tid_to_cgroup failed to write '1073' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 1073 to 0 W/SchedPolicy( 601): add_tid_to_cgroup failed to write '958' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 958 to 0 I/ActivityManager( 601): Start proc com.android.email for content provider com.android.email/.provider.EmailProvider: pid=1086 uid=10044 gids={50044, 3003, 1028, 1015} W/SchedPolicy( 601): add_tid_to_cgroup failed to write '1086' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 1086 to 0 I/ActivityManager( 601): Waited long enough for: ServiceRecord{a5f660c8 u0 com.android.music/.MediaPlaybackService} I/ActivityManager( 601): Start proc com.android.onetimeinitializer for broadcast com.android.onetimeinitializer/.OneTimeInitializerReceiver: pid=1109 uid=10008 gids={50008} W/SchedPolicy( 601): add_tid_to_cgroup failed to write '1109' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 1109 to 0 I/ActivityManager( 601): Start proc com.android.gallery3d for broadcast com.android.gallery3d/com.android.camera.DisableCameraReceiver: pid=1125 uid=10022 gids={50022, 3003, 1028, 1015} W/SchedPolicy( 601): add_tid_to_cgroup failed to write '1125' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 1125 to 0 I/ActivityManager( 601): Start proc com.android.deskclock for broadcast com.android.deskclock/.AlarmInitReceiver: pid=1140 uid=10032 gids={50032, 1028} W/SchedPolicy( 601): add_tid_to_cgroup failed to write '1140' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 1140 to 0 W/ActivityManager( 601): Unable to start service Intent { cmp=com.android.email/.service.AttachmentDownloadService } U=0: not found W/BackupManagerService( 601): dataChanged but no participant pkg='com.android.providers.settings' uid=10032 I/ActivityManager( 601): Start proc com.android.camera2 for broadcast com.android.camera2/com.android.camera.DisableCameraReceiver: pid=1159 uid=10033 gids={50033, 3003, 1028, 1015} W/SchedPolicy( 601): add_tid_to_cgroup failed to write '1159' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 1159 to 0 I/ActivityManager( 601): Delay finish: com.android.email/.service.EmailUpgradeBroadcastReceiver I/ActivityManager( 601): Resuming delayed broadcast I/ActivityManager( 601): Delay finish: com.android.email/.service.EmailBroadcastReceiver I/ActivityManager( 601): Delaying start of: ServiceRecord{a60ef5a8 u0 com.android.exchange/.service.EmailSyncAdapterService} I/ActivityManager( 601): Resuming delayed broadcast I/ActivityManager( 601): Delay finish: com.android.gallery3d/.app.PackagesMonitor I/ActivityManager( 601): Resuming delayed broadcast I/ActivityManager( 601): Delay finish: com.android.gallery3d/.app.PackagesMonitor I/ActivityManager( 601): Resuming delayed broadcast I/ActivityManager( 601): Delay finish: com.android.gallery3d/.app.PackagesMonitor I/ActivityManager( 601): Resuming delayed broadcast I/ActivityManager( 601): Delay finish: com.android.providers.calendar/.CalendarProviderBroadcastReceiver I/ActivityManager( 601): Resuming delayed broadcast I/ActivityManager( 601): Delay finish: com.android.calendar/.alerts.AlertReceiver W/BackupManagerService( 601): dataChanged but no participant pkg='com.android.providers.settings' uid=10002 I/ActivityManager( 601): Waited long enough for: ServiceRecord{a5f3ef68 u0 com.android.providers.media/.MediaScannerService} I/ActivityManager( 601): Resuming delayed broadcast I/ActivityManager( 601): Delay finish: com.android.gallery3d/.app.PackagesMonitor I/ActivityManager( 601): Resuming delayed broadcast I/ActivityManager( 601): Delay finish: com.android.gallery3d/.app.PackagesMonitor I/ActivityManager( 601): Resuming delayed broadcast I/ActivityManager( 601): Delay finish: com.android.gallery3d/.app.PackagesMonitor I/ActivityManager( 601): Resuming delayed broadcast I/ActivityManager( 601): Delay finish: com.android.gallery3d/.app.PackagesMonitor I/ActivityManager( 601): Resuming delayed broadcast W/BackupManagerService( 601): dataChanged but no participant pkg='com.android.providers.settings' uid=10002 D/ConnectivityService( 601): Sampling interval elapsed, updating statistics .. D/ConnectivityService( 601): Done. D/ConnectivityService( 601): Setting timer for 720seconds W/BackupManagerService( 601): dataChanged but no participant pkg='com.android.providers.settings' uid=10002 I/ActivityManager( 601): Waited long enough for: ServiceRecord{a60fb4d8 u0 com.android.calendar/.alerts.InitAlarmsService} W/SocketClient( 96): write error (Broken pipe) I/ActivityManager( 601): Start proc com.android.musicfx for broadcast com.android.musicfx/.ControlPanelReceiver: pid=1210 uid=10006 gids={50006, 3003, 3002} W/SchedPolicy( 601): add_tid_to_cgroup failed to write '1210' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 1210 to 0 W/SchedPolicy( 1227): add_tid_to_cgroup failed to write '1234' (Invalid argument); policy=1 W/SchedPolicy( 1238): add_tid_to_cgroup failed to write '1244' (Invalid argument); policy=1 W/SchedPolicy( 1246): add_tid_to_cgroup failed to write '1252' (Invalid argument); policy=1 I/ActivityManager( 601): START u0 {act=android.search.action.GLOBAL_SEARCH flg=0x10000000 cmp=com.android.quicksearchbox/.SearchActivity bnds=[0,25][40,272] (has extras)} from pid 937 W/WindowManager( 601): Screenshot failure taking screenshot for (281x159) to layer 21005 I/ActivityManager( 601): Start proc com.android.quicksearchbox for activity com.android.quicksearchbox/.SearchActivity: pid=1256 uid=10045 gids={50045, 3003} W/SchedPolicy( 601): add_tid_to_cgroup failed to write '867' (Permission denied); policy=1 W/ActivityManager( 601): Failed setting process group of 867 to -1 W/SchedPolicy( 601): add_tid_to_cgroup failed to write '867' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 867 to 0 W/SchedPolicy( 601): add_tid_to_cgroup failed to write '867' (Permission denied); policy=1 W/ActivityManager( 601): Failed setting process group of 867 to -1 W/SchedPolicy( 601): add_tid_to_cgroup failed to write '867' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 867 to 0 W/WindowManager( 601): Screenshot failure taking screenshot for (281x159) to layer 21015 W/SchedPolicy( 601): add_tid_to_cgroup failed to write '1256' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 1256 to 0 W/SchedPolicy( 1280): add_tid_to_cgroup failed to write '1286' (Invalid argument); policy=1 --------- beginning of /dev/log/main E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness E/libEGL ( 782): called unimplemented OpenGL ES API I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness E/libEGL ( 782): called unimplemented OpenGL ES API I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness E/libEGL ( 782): called unimplemented OpenGL ES API I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness E/libEGL ( 782): called unimplemented OpenGL ES API D/dalvikvm( 937): GC_CONCURRENT freed 413K, 36% free 3389K/5272K, paused 4ms+6ms, total 74ms E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API W/View ( 937): requestLayout() improperly called by com.android.launcher2.PagedViewIcon{a5f3fe80 VFED..CL ......ID 0,0-80,76 #0} during layout: running second layout pass W/ResourceType( 937): No package identifier when getting name for resource number 0x00000001 W/View ( 937): requestLayout() improperly called by com.android.launcher2.PagedViewIcon{a5f6b2d8 VFED..CL ......ID 87,0-167,76 #1} during layout: running second layout pass W/ResourceType( 937): No package identifier when getting name for resource number 0x00000002 W/View ( 937): requestLayout() improperly called by com.android.launcher2.PagedViewIcon{a5f473d8 VFED..CL ......ID 174,0-254,76 #2} during layout: running second layout pass W/ResourceType( 937): No package identifier when getting name for resource number 0x00000003 W/View ( 937): requestLayout() improperly called by com.android.launcher2.PagedViewIcon{a5f58430 VFED..CL ......ID 261,0-341,76 #3} during layout: running second layout pass W/ResourceType( 937): No package identifier when getting name for resource number 0x00000004 W/View ( 937): requestLayout() improperly called by com.android.launcher2.PagedViewIcon{a5f5f0c0 VFED..CL ......ID 348,0-428,76 #4} during layout: running second layout pass W/ResourceType( 937): No package identifier when getting name for resource number 0x00000005 W/View ( 937): requestLayout() improperly called by com.android.launcher2.PagedViewIcon{a5f629d0 VFED..CL ......ID 0,94-80,170 #5} during layout: running second layout pass W/ResourceType( 937): No package identifier when getting name for resource number 0x00000006 W/View ( 937): requestLayout() improperly called by com.android.launcher2.PagedViewIcon{a5f6c198 VFED..CL ......ID 87,94-167,170 #6} during layout: running second layout pass W/ResourceType( 937): No package identifier when getting name for resource number 0x00000007 W/View ( 937): requestLayout() improperly called by com.android.launcher2.PagedViewIcon{a5f49e78 VFED..CL ......ID 174,94-254,170 #7} during layout: running second layout pass W/ResourceType( 937): No package identifier when getting name for resource number 0x00000008 W/View ( 937): requestLayout() improperly called by com.android.launcher2.PagedViewIcon{a5f615d0 VFED..CL ......ID 261,94-341,170 #8} during layout: running second layout pass E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available W/ResourceType( 937): No package identifier when getting name for resource number 0x00000009 W/View ( 937): requestLayout() improperly called by com.android.launcher2.PagedViewIcon{a5e311d0 VFED..CL ......ID 348,94-428,170 #9} during layout: running second layout pass E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API D/dalvikvm( 937): GC_FOR_ALLOC freed 67K, 35% free 3427K/5272K, paused 30ms, total 32ms E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available D/dalvikvm( 937): GC_CONCURRENT freed 4K, 26% free 3915K/5272K, paused 7ms+3ms, total 50ms D/dalvikvm( 937): WAIT_FOR_CONCURRENT_GC blocked 13ms E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API D/dalvikvm( 937): GC_FOR_ALLOC freed 3K, 20% free 4224K/5272K, paused 32ms, total 33ms E/libEGL ( 782): called unimplemented OpenGL ES API I/dalvikvm-heap( 937): Grow heap (frag case) to 4.798MB for 640016-byte allocation E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API D/dalvikvm( 937): GC_FOR_ALLOC freed <1K, 18% free 4849K/5900K, paused 40ms, total 40ms E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API D/dalvikvm( 937): GC_CONCURRENT freed <1K, 18% free 4861K/5900K, paused 3ms+5ms, total 57ms E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API D/dalvikvm( 937): GC_FOR_ALLOC freed 29K, 17% free 4943K/5900K, paused 35ms, total 36ms I/dalvikvm-heap( 937): Grow heap (frag case) to 5.191MB for 315376-byte allocation D/dalvikvm( 937): GC_FOR_ALLOC freed <1K, 16% free 5250K/6212K, paused 25ms, total 25ms D/dalvikvm( 937): GC_FOR_ALLOC freed 3K, 16% free 5247K/6212K, paused 24ms, total 25ms I/dalvikvm-heap( 937): Grow heap (frag case) to 5.600MB for 432760-byte allocation D/dalvikvm( 937): GC_FOR_ALLOC freed <1K, 15% free 5670K/6636K, paused 25ms, total 25ms D/dalvikvm( 937): GC_FOR_ALLOC freed <1K, 15% free 5670K/6636K, paused 26ms, total 26ms I/dalvikvm-heap( 937): Grow heap (frag case) to 6.013MB for 432760-byte allocation D/dalvikvm( 937): GC_FOR_ALLOC freed 0K, 14% free 6093K/7060K, paused 25ms, total 25ms I/Choreographer( 937): Skipped 42 frames! The application may be doing too much work on its main thread. D/dalvikvm( 937): GC_FOR_ALLOC freed 486K, 16% free 5949K/7060K, paused 24ms, total 25ms D/dalvikvm( 937): GC_FOR_ALLOC freed 491K, 16% free 5932K/7060K, paused 25ms, total 25ms D/dalvikvm( 937): GC_FOR_ALLOC freed 425K, 16% free 5931K/7060K, paused 24ms, total 24ms D/dalvikvm( 937): GC_FOR_ALLOC freed 2049K, 39% free 4344K/7048K, paused 33ms, total 34ms D/dalvikvm( 937): GC_CONCURRENT freed 62K, 33% free 4741K/7048K, paused 4ms+30ms, total 127ms E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available D/dalvikvm( 937): GC_FOR_ALLOC freed 22K, 26% free 5238K/7048K, paused 106ms, total 110ms E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API D/dalvikvm( 601): GC_CONCURRENT freed 456K, 47% free 5318K/10012K, paused 10ms+14ms, total 298ms E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API D/Launcher.Model( 937): DbDebug Add item (Settings) to db, id: 13 (-100, 2, 2, 1) E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API D/dalvikvm( 937): GC_FOR_ALLOC freed 1586K, 40% free 4269K/7048K, paused 34ms, total 36ms E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API D/dalvikvm( 937): GC_CONCURRENT freed <1K, 33% free 4759K/7048K, paused 7ms+5ms, total 44ms D/dalvikvm( 937): WAIT_FOR_CONCURRENT_GC blocked 34ms E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API D/dalvikvm( 937): GC_FOR_ALLOC freed <1K, 26% free 5249K/7048K, paused 32ms, total 33ms E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API D/dalvikvm( 937): GC_CONCURRENT freed 1656K, 39% free 4360K/7048K, paused 4ms+30ms, total 80ms E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API I/ActivityManager( 601): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.android.settings/.Settings bnds=[205,75][311,149]} from pid 937 E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available D/gralloc ( 98): Registering a buffer in the process that created it. This may cause memory ordering problems. E/libEGL ( 98): called unimplemented OpenGL ES API E/libEGL ( 98): called unimplemented OpenGL ES API E/libEGL ( 98): called unimplemented OpenGL ES API E/libEGL ( 98): called unimplemented OpenGL ES API E/SurfaceFlinger( 98): glCheckFramebufferStatusOES error 710850271 E/SurfaceFlinger( 98): got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot E/libEGL ( 98): called unimplemented OpenGL ES API E/libEGL ( 98): called unimplemented OpenGL ES API W/WindowManager( 601): Screenshot failure taking screenshot for (281x159) to layer 21005 E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3082566016, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API I/ARMAssembler( 98): generated scanline__00000077:03010104_00008001_00000000 [ 89 ipp] (110 ins) at [0xb5ce6460:0xb5ce6618] in 180792 ns E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API D/dalvikvm( 826): GC_FOR_ALLOC freed 140K, 7% free 2894K/3100K, paused 29ms, total 33ms E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/RenderScript( 782): Attempting to bind 1 textures on shader id 3083960560, but only 0 are available E/RenderScript_jni( 782): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/libEGL ( 782): called unimplemented OpenGL ES API E/BluetoothAdapter( 826): Bluetooth binder is null D/dalvikvm( 826): GC_CONCURRENT freed 37K, 4% free 3274K/3388K, paused 7ms+8ms, total 56ms I/ActivityManager( 601): Displayed com.android.settings/.Settings: +1s204ms W/SchedPolicy( 601): add_tid_to_cgroup failed to write '937' (Permission denied); policy=0 W/ActivityManager( 601): Failed setting process group of 937 to 0 W/System.err( 601): java.lang.SecurityException: No permission to set to given group W/System.err( 601): at android.os.Process.setProcessGroup(Native Method) W/System.err( 601): at com.android.server.am.ActivityManagerService.applyOomAdjLocked(ActivityManagerService.java:15284) W/System.err( 601): at com.android.server.am.ActivityManagerService.updateOomAdjLocked(ActivityManagerService.java:15528) W/System.err( 601): at com.android.server.am.ActivityManagerService.trimApplications(ActivityManagerService.java:15816) W/System.err( 601): at com.android.server.am.ActivityStackSupervisor.activityIdleInternalLocked(ActivityStackSupervisor.java:1942) W/System.err( 601): at com.android.server.am.ActivityManagerService.activityIdle(ActivityManagerService.java:5074) W/System.err( 601): at android.app.ActivityManagerNative.onTransact(ActivityManagerNative.java:409) W/System.err( 601): at com.android.server.am.ActivityManagerService.onTransact(ActivityManagerService.java:2071) W/System.err( 601): at android.os.Binder.execTransact(Binder.java:404) W/System.err( 601): at dalvik.system.NativeStart.run(Native Method) I/ActivityManager( 601): START u0 {act=android.intent.action.MAIN cmp=com.android.settings/.SubSettings (has extras)} from pid 826 D/SubSettings( 826): Launching fragment com.android.settings.bluetooth.BluetoothSettings E/BluetoothAdapter( 826): Bluetooth binder is null E/DeviceListPreferenceFragment( 826): Bluetooth is not supported on this device I/ActivityManager( 601): Displayed com.android.settings/.SubSettings: +310ms D/dalvikvm( 681): GC_CONCURRENT freed 328K, 9% free 3978K/4372K, paused 3ms+3ms, total 60ms I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/lights ( 601): write_int failed to open I/lights ( 601): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness D/ConnectivityService( 601): Sampling interval elapsed, updating statistics .. D/ConnectivityService( 601): Done. D/ConnectivityService( 601): Setting timer for 720seconds ^[D/ConnectivityService( 601): Sampling interval elapsed, updating statistics .. D/ConnectivityService( 601): Done. D/ConnectivityService( 601): Setting timer for 720seconds kaiju:Downloads keithconger$ [Restored] Last login: Thu Feb 12 07:42:32 on ttys000 kaiju:Downloads keithconger$ adb logcat * daemon not running. starting it now on port 5037 * * daemon started successfully * --------- beginning of /dev/log/main I/DEBUG ( 96): debuggerd: Feb 10 2015 10:52:43 I/installd( 101): installd firing up I/SurfaceFlinger( 97): SurfaceFlinger is starting I/SurfaceFlinger( 97): SurfaceFlinger's main thread ready to run. Initializing graphics H/W... D/libEGL ( 97): Emulator without GPU support detected. Fallback to software renderer. I/Netd ( 95): Netd 1.0 starting W/InterfaceController( 95): Warning (dlopen failed: library "/system/lib/libnetcmdiface.so" not found) while opening the net interface command library D/libEGL ( 97): loaded /system/lib/egl/libGLES_android.so --------- beginning of /dev/log/system I/Vold ( 94): Vold 2.1 (the revenge) firing up W/gralloc ( 97): FBIOPUT_VSCREENINFO failed, page flipping not supported W/gralloc ( 97): page flipping not supported (yres_virtual=272, requested=544) I/gralloc ( 97): using (fd=14) I/gralloc ( 97): id = I/gralloc ( 97): xres = 480 px I/gralloc ( 97): yres = 272 px I/gralloc ( 97): xres_virtual = 480 px I/gralloc ( 97): yres_virtual = 272 px I/gralloc ( 97): bpp = 16 I/gralloc ( 97): r = 11:5 I/gralloc ( 97): g = 5:6 I/gralloc ( 97): b = 0:5 I/gralloc ( 97): width = 76 mm (160.421051 dpi) I/gralloc ( 97): height = 43 mm (160.669769 dpi) I/gralloc ( 97): refresh rate = 60.00 Hz E/SurfaceFlinger( 97): hwcomposer module not found W/SurfaceFlinger( 97): getting VSYNC period from fb HAL: 16666666 W/SurfaceFlinger( 97): no suitable EGLConfig found, trying a simpler query W/SurfaceFlinger( 97): EGL_SLOW_CONFIG selected! I/SurfaceFlinger( 97): EGL informations: I/SurfaceFlinger( 97): vendor : Android I/SurfaceFlinger( 97): version : 1.4 Android META-EGL I/SurfaceFlinger( 97): extensions: EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_image_base EGL_KHR_fence_sync EGL_ANDROID_image_native_buffer I/SurfaceFlinger( 97): Client API: OpenGL_ES I/SurfaceFlinger( 97): EGLSurface: 5-6-5-0, config=0x0 I/SurfaceFlinger( 97): OpenGL ES informations: I/SurfaceFlinger( 97): vendor : Android I/SurfaceFlinger( 97): renderer : Android PixelFlinger 1.4 I/SurfaceFlinger( 97): version : OpenGL ES-CM 1.0 I/SurfaceFlinger( 97): extensions: GL_EXT_debug_marker GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_draw_texture GL_OES_matrix_get GL_OES_query_matrix GL_OES_EGL_image GL_OES_EGL_sync GL_OES_compressed_ETC1_RGB8_texture GL_ARB_texture_compression GL_ARB_texture_non_power_of_two GL_ANDROID_user_clip_plane GL_ANDROID_vertex_buffer_object GL_ANDROID_generate_mipmap I/SurfaceFlinger( 97): GL_MAX_TEXTURE_SIZE = 4096 I/SurfaceFlinger( 97): GL_MAX_VIEWPORT_DIMS = 4096 E/cutils-trace( 97): Error opening trace file: Permission denied (13) D/SurfaceFlinger( 97): Screen acquired, type=0 flinger=0xb8e0d450 I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -N bw_INPUT I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -N bw_INPUT I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -A INPUT -j bw_INPUT I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -A INPUT -j bw_INPUT I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -N fw_INPUT I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -N fw_INPUT I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -A INPUT -j fw_INPUT I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -A INPUT -j fw_INPUT D/libEGL ( 125): Emulator without GPU support detected. Fallback to software renderer. D/libEGL ( 125): loaded /system/lib/egl/libGLES_android.so E/cutils-trace( 125): Error opening trace file: Permission denied (13) I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -N oem_fwd I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -N oem_fwd I/ARMAssembler( 125): generated scanline__00000077:03010102_00000A01_00000000 [ 9 ipp] (30 ins) at [0xb61f21f0:0xb61f2268] in 163458 ns I/ARMAssembler( 125): generated scanline__00000077:03545402_00000A01_00000000 [ 31 ipp] (52 ins) at [0xb61f2270:0xb61f2340] in 133541 ns I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -A FORWARD -j oem_fwd I/mediaserver( 100): ServiceManager: 0xb8556460 I/AudioFlinger( 100): Using default 3000 mSec as standby time. I/CameraService( 100): CameraService started (pid=100) E/CameraService( 100): Could not load camera HAL module I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -A FORWARD -j oem_fwd I/AudioPolicyManagerBase( 100): loadAudioPolicyConfig() loaded /system/etc/audio_policy.conf I/AudioFlinger( 100): loadHwModule() Loaded primary audio interface from Default audio HW HAL (audio) handle 1 I/AudioFlinger( 100): HAL output buffer size 1024 frames, normal mix buffer size 1024 frames I/AudioMixer( 100): found effect "Multichannel Downmix To Stereo" from The Android Open Source Project I/AudioFlinger( 100): Using module 1 has the primary audio interface I/AudioFlinger( 100): AudioFlinger's thread 0xb6125008 ready to run W/AudioFlinger( 100): Thread AudioOut_2 cannot connect to the power manager service W/AudioFlinger( 100): Thread AudioOut_2 cannot connect to the power manager service W/AudioFlinger( 100): Thread AudioOut_2 cannot connect to the power manager service E/AudioFlinger( 100): no wake lock to update! E/AudioFlinger( 100): int android::load_audio_interface(const char*, audio_hw_device_t**) couldn't load audio hw module audio.a2dp (No such file or directory) I/AudioFlinger( 100): loadHwModule() error -2 loading module a2dp W/AudioPolicyManagerBase( 100): could not open HW module a2dp I/AudioPolicyService( 100): Loaded audio policy from LEGACY Audio Policy HAL (audio_policy) I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -N fw_FORWARD I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -N fw_FORWARD I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -A FORWARD -j fw_FORWARD I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -A FORWARD -j fw_FORWARD I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -N bw_FORWARD I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -N bw_FORWARD I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -A FORWARD -j bw_FORWARD I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -A FORWARD -j bw_FORWARD I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -N natctrl_FORWARD I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -N natctrl_FORWARD I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -A FORWARD -j natctrl_FORWARD I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -A FORWARD -j natctrl_FORWARD I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -N oem_out I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -N oem_out I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -A OUTPUT -j oem_out I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -A OUTPUT -j oem_out I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -N fw_OUTPUT I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -N fw_OUTPUT I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -A OUTPUT -j fw_OUTPUT I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -A OUTPUT -j fw_OUTPUT I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -N bw_OUTPUT I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -N bw_OUTPUT I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t filter -A OUTPUT -j bw_OUTPUT I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t filter -A OUTPUT -j bw_OUTPUT D/AndroidRuntime( 98): D/AndroidRuntime( 98): >>>>>> AndroidRuntime START com.android.internal.os.ZygoteInit <<<<<< I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t raw -N bw_raw_PREROUTING D/AndroidRuntime( 98): CheckJNI is ON I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t raw -N bw_raw_PREROUTING I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t raw -A PREROUTING -j bw_raw_PREROUTING I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t raw -A PREROUTING -j bw_raw_PREROUTING I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t raw -N idletimer_raw_PREROUTING I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t raw -N idletimer_raw_PREROUTING I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t raw -A PREROUTING -j idletimer_raw_PREROUTING I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t raw -A PREROUTING -j idletimer_raw_PREROUTING I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t mangle -N bw_mangle_POSTROUTING I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t mangle -N bw_mangle_POSTROUTING I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t mangle -A POSTROUTING -j bw_mangle_POSTROUTING I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t mangle -A POSTROUTING -j bw_mangle_POSTROUTING I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t mangle -N idletimer_mangle_POSTROUTING I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t mangle -N idletimer_mangle_POSTROUTING I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t mangle -A POSTROUTING -j idletimer_mangle_POSTROUTING I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t mangle -A POSTROUTING -j idletimer_mangle_POSTROUTING I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t mangle -N st_mangle_POSTROUTING I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t mangle -N st_mangle_POSTROUTING I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t mangle -A POSTROUTING -j st_mangle_POSTROUTING I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t mangle -A POSTROUTING -j st_mangle_POSTROUTING I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t mangle -N st_mangle_OUTPUT I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t mangle -N st_mangle_OUTPUT I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t mangle -A OUTPUT -j st_mangle_OUTPUT I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t mangle -A OUTPUT -j st_mangle_OUTPUT I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t nat -N oem_nat_pre I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t nat -A PREROUTING -j oem_nat_pre I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t nat -N natctrl_nat_POSTROUTING I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t nat -A POSTROUTING -j natctrl_nat_POSTROUTING I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t nat -N st_nat_POSTROUTING I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t nat -A POSTROUTING -j st_nat_POSTROUTING V/NatController( 95): runCmd(/system/bin/iptables -F natctrl_FORWARD) res=3 I/iptables( 95): iptables terminated by exit(3) E/BandwidthController( 95): runIptablesCmd(): res=1 status=768 failed /system/bin/iptables -N bw_happy_box I/ip6tables( 95): ip6tables terminated by exit(3) E/BandwidthController( 95): runIptablesCmd(): res=1 status=768 failed /system/bin/ip6tables -N bw_happy_box I/iptables( 95): iptables terminated by exit(2) E/BandwidthController( 95): runIptablesCmd(): res=1 status=512 failed /system/bin/iptables -A bw_INPUT -m owner --socket-exists I/ip6tables( 95): ip6tables terminated by exit(2) E/BandwidthController( 95): runIptablesCmd(): res=1 status=512 failed /system/bin/ip6tables -A bw_INPUT -m owner --socket-exists I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t mangle -F st_mangle_OUTPUT I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t mangle -F st_mangle_OUTPUT I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t mangle -A st_mangle_OUTPUT -m mark ! --mark 0 -j RETURN I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t mangle -A st_mangle_OUTPUT -m mark ! --mark 0 -j RETURN D/dalvikvm( 98): Trying to load lib libjavacore.so 0x0 I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -t mangle -A st_mangle_OUTPUT -m owner --uid-owner vpn -j RETURN I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -t mangle -A st_mangle_OUTPUT -m owner --uid-owner vpn -j RETURN E/Netd ( 95): Unable to create netlink socket: Protocol not supported E/Netd ( 95): Unable to open quota2 logging socket D/MDnsDS ( 95): MDnsSdListener::Hander starting up D/dalvikvm( 98): Added shared lib libjavacore.so 0x0 D/MDnsDS ( 95): MDnsSdListener starting to monitor D/MDnsDS ( 95): Going to poll with pollCount 1 D/dalvikvm( 98): Trying to load lib libnativehelper.so 0x0 D/dalvikvm( 98): Added shared lib libnativehelper.so 0x0 D/dalvikvm( 98): No JNI_OnLoad found in libnativehelper.so 0x0, skipping init E/dalvikvm( 98): Unable to find mount point for /system D/dalvikvm( 98): Note: class Landroid/app/ActivityManagerNative; has 179 unimplemented (abstract) methods E/memtrack( 98): Couldn't load memtrack module (No such file or directory) E/android.os.Debug( 98): failed to load memtrack module: -2 I/SamplingProfilerIntegration( 98): Profiling disabled. I/Zygote ( 98): Preloading classes... E/cutils-trace( 98): Error opening trace file: Permission denied (13) D/dalvikvm( 98): GC_EXPLICIT freed 39K, 8% free 520K/564K, paused 1ms+1ms, total 5ms D/dalvikvm( 98): GC_EXPLICIT freed 3K, 4% free 596K/616K, paused 0ms+0ms, total 5ms D/dalvikvm( 98): GC_EXPLICIT freed 16K, 3% free 640K/660K, paused 0ms+1ms, total 5ms D/dalvikvm( 98): GC_EXPLICIT freed 20K, 4% free 674K/696K, paused 0ms+0ms, total 5ms D/dalvikvm( 98): GC_EXPLICIT freed 10K, 2% free 718K/732K, paused 0ms+1ms, total 5ms D/dalvikvm( 98): GC_EXPLICIT freed 27K, 4% free 747K/776K, paused 1ms+1ms, total 7ms D/dalvikvm( 98): GC_EXPLICIT freed 35K, 5% free 816K/856K, paused 1ms+1ms, total 8ms D/dalvikvm( 98): GC_EXPLICIT freed 29K, 4% free 843K/876K, paused 1ms+1ms, total 8ms D/TextLayoutCache( 98): Using debug level = 0 - Debug Enabled = 0 D/dalvikvm( 98): GC_EXPLICIT freed 19K, 3% free 884K/908K, paused 1ms+0ms, total 8ms I/dalvikvm( 98): threadid=1: recursive native library load attempt (/system/lib/libmedia_jni.so) D/MtpDeviceJNI( 98): register_android_mtp_MtpDevice I/dalvikvm( 98): threadid=1: recursive native library load attempt (/system/lib/libmedia_jni.so) I/dalvikvm( 98): threadid=1: recursive native library load attempt (/system/lib/libmedia_jni.so) I/dalvikvm( 98): threadid=1: recursive native library load attempt (/system/lib/libmedia_jni.so) D/dalvikvm( 98): GC_EXPLICIT freed 19K, 3% free 920K/944K, paused 1ms+0ms, total 8ms D/dalvikvm( 98): GC_EXPLICIT freed 21K, 3% free 956K/980K, paused 1ms+0ms, total 8ms D/dalvikvm( 98): GC_EXPLICIT freed 14K, 2% free 994K/1012K, paused 1ms+1ms, total 9ms D/dalvikvm( 98): GC_EXPLICIT freed 28K, 3% free 1020K/1052K, paused 1ms+1ms, total 9ms D/dalvikvm( 98): GC_EXPLICIT freed 15K, 2% free 1074K/1096K, paused 0ms+1ms, total 9ms E/EmojiFactory_jni( 98): Failed to load libemoji.so: dlopen failed: library "libemoji.so" not found D/dalvikvm( 98): GC_EXPLICIT freed 30K, 3% free 1391K/1424K, paused 1ms+2ms, total 23ms D/dalvikvm( 98): GC_EXPLICIT freed 35K, 3% free 1415K/1452K, paused 1ms+1ms, total 14ms D/dalvikvm( 98): GC_EXPLICIT freed 30K, 3% free 1440K/1472K, paused 1ms+1ms, total 14ms D/dalvikvm( 98): GC_EXPLICIT freed 38K, 3% free 1456K/1496K, paused 1ms+2ms, total 24ms I/LibraryLoader( 98): Loading: webviewchromium I/LibraryLoader( 98): Time to load native libraries: 960 ms (timestamps 2934-3894) I/LibraryLoader( 98): Expected native library version number "",actual native library version number "" D/dalvikvm( 98): GC_EXPLICIT freed 15K, 2% free 1496K/1516K, paused 2ms+1ms, total 16ms D/dalvikvm( 98): GC_EXPLICIT freed 21K, 2% free 1527K/1552K, paused 2ms+1ms, total 15ms D/dalvikvm( 98): WAIT_FOR_CONCURRENT_GC blocked 1ms D/dalvikvm( 98): GC_EXPLICIT freed 86K, 6% free 1578K/1668K, paused 1ms+1ms, total 15ms D/dalvikvm( 98): GC_EXPLICIT freed 36K, 5% free 1597K/1668K, paused 2ms+1ms, total 16ms D/dalvikvm( 98): GC_EXPLICIT freed 31K, 3% free 1622K/1668K, paused 1ms+2ms, total 15ms D/dalvikvm( 98): GC_EXPLICIT freed 19K, 2% free 1685K/1708K, paused 2ms+2ms, total 18ms D/dalvikvm( 98): GC_EXPLICIT freed 23K, 2% free 1716K/1744K, paused 2ms+2ms, total 18ms D/dalvikvm( 98): GC_EXPLICIT freed 28K, 2% free 1742K/1776K, paused 1ms+2ms, total 17ms D/dalvikvm( 98): GC_FOR_ALLOC freed 251K, 12% free 2003K/2256K, paused 30ms, total 30ms D/dalvikvm( 98): GC_EXPLICIT freed 209K, 10% free 2123K/2340K, paused 2ms+6ms, total 34ms D/dalvikvm( 98): GC_EXPLICIT freed 35K, 9% free 2143K/2340K, paused 2ms+2ms, total 22ms D/dalvikvm( 98): GC_EXPLICIT freed 25K, 8% free 2175K/2348K, paused 2ms+2ms, total 31ms W/Zygote ( 98): Class not found for preloading: java.lang.UnsafeByteSequence D/dalvikvm( 98): GC_EXPLICIT freed 36K, 7% free 2196K/2348K, paused 2ms+2ms, total 23ms D/dalvikvm( 98): GC_EXPLICIT freed 41K, 6% free 2211K/2348K, paused 2ms+5ms, total 26ms D/dalvikvm( 98): GC_EXPLICIT freed 42K, 6% free 2225K/2348K, paused 4ms+2ms, total 25ms I/System ( 98): Loaded time zone names for "" in 128ms (120ms in ICU) I/System ( 98): Loaded time zone names for "en_US" in 89ms (79ms in ICU) D/dalvikvm( 98): GC_EXPLICIT freed 203K, 9% free 2394K/2616K, paused 2ms+3ms, total 25ms D/dalvikvm( 98): GC_EXPLICIT freed 14K, 7% free 2457K/2616K, paused 2ms+2ms, total 35ms D/dalvikvm( 98): GC_EXPLICIT freed 30K, 6% free 2483K/2616K, paused 2ms+2ms, total 27ms D/dalvikvm( 98): GC_EXPLICIT freed 34K, 5% free 2503K/2616K, paused 2ms+3ms, total 35ms D/dalvikvm( 98): GC_EXPLICIT freed 32K, 4% free 2525K/2616K, paused 2ms+3ms, total 26ms D/dalvikvm( 98): GC_EXPLICIT freed 29K, 3% free 2550K/2616K, paused 5ms+2ms, total 36ms I/Zygote ( 98): ...preloaded 2777 classes in 5420ms. D/dalvikvm( 98): GC_EXPLICIT freed 17K, 3% free 2553K/2616K, paused 2ms+3ms, total 28ms I/Zygote ( 98): Preloading resources... W/Resources( 98): Preloaded drawable resource #0x1080096 (android:drawable/toast_frame) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080105 (android:drawable/btn_check_on_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080104 (android:drawable/btn_check_on_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080102 (android:drawable/btn_check_on_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080101 (android:drawable/btn_check_on_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800ff (android:drawable/btn_check_on_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800fe (android:drawable/btn_check_on_focused_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 34K, 3% free 2573K/2652K, paused 2ms+2ms, total 37ms W/Resources( 98): Preloaded drawable resource #0x10800fd (android:drawable/btn_check_on_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800fc (android:drawable/btn_check_on_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800fb (android:drawable/btn_check_on_disabled_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800fa (android:drawable/btn_check_on_disabled_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800f2 (android:drawable/btn_check_off_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800f1 (android:drawable/btn_check_off_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800ed (android:drawable/btn_check_off_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800ec (android:drawable/btn_check_off_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800ea (android:drawable/btn_check_off_focused_holo_light) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 59K, 4% free 2566K/2660K, paused 2ms+3ms, total 30ms W/Resources( 98): Preloaded drawable resource #0x10800e9 (android:drawable/btn_check_off_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800e8 (android:drawable/btn_check_off_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800e7 (android:drawable/btn_check_off_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800e6 (android:drawable/btn_check_off_disabled_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800e5 (android:drawable/btn_check_off_disabled_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080102 (android:drawable/btn_check_on_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800ed (android:drawable/btn_check_off_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080105 (android:drawable/btn_check_on_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800f2 (android:drawable/btn_check_off_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800ff (android:drawable/btn_check_on_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800ea (android:drawable/btn_check_off_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800ed (android:drawable/btn_check_off_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080102 (android:drawable/btn_check_on_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800fd (android:drawable/btn_check_on_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800e8 (android:drawable/btn_check_off_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800fb (android:drawable/btn_check_on_disabled_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800e6 (android:drawable/btn_check_off_disabled_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800e8 (android:drawable/btn_check_off_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800fd (android:drawable/btn_check_on_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800dc (android:drawable/btn_check_holo_light) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 108K, 5% free 2571K/2696K, paused 3ms+2ms, total 30ms W/Resources( 98): Preloaded drawable resource #0x1080101 (android:drawable/btn_check_on_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800ec (android:drawable/btn_check_off_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080104 (android:drawable/btn_check_on_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800f1 (android:drawable/btn_check_off_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800fe (android:drawable/btn_check_on_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800e9 (android:drawable/btn_check_off_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800ec (android:drawable/btn_check_off_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080101 (android:drawable/btn_check_on_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800fc (android:drawable/btn_check_on_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800e7 (android:drawable/btn_check_off_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800fa (android:drawable/btn_check_on_disabled_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800e5 (android:drawable/btn_check_off_disabled_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800e7 (android:drawable/btn_check_off_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800fc (android:drawable/btn_check_on_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800db (android:drawable/btn_check_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 84K, 5% free 2570K/2696K, paused 3ms+2ms, total 27ms W/Resources( 98): Preloaded drawable resource #0x1080195 (android:drawable/btn_radio_on_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080194 (android:drawable/btn_radio_on_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080192 (android:drawable/btn_radio_on_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080191 (android:drawable/btn_radio_on_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108018f (android:drawable/btn_radio_on_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108018e (android:drawable/btn_radio_on_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108018d (android:drawable/btn_radio_on_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108018c (android:drawable/btn_radio_on_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108018b (android:drawable/btn_radio_on_disabled_focused_holo_light) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 53K, 5% free 2570K/2696K, paused 3ms+2ms, total 27ms W/Resources( 98): Preloaded drawable resource #0x108018a (android:drawable/btn_radio_on_disabled_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080187 (android:drawable/btn_radio_off_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080186 (android:drawable/btn_radio_off_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080184 (android:drawable/btn_radio_off_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080183 (android:drawable/btn_radio_off_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080181 (android:drawable/btn_radio_off_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080180 (android:drawable/btn_radio_off_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108017f (android:drawable/btn_radio_off_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108017e (android:drawable/btn_radio_off_disabled_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 51K, 5% free 2571K/2696K, paused 3ms+2ms, total 27ms W/Resources( 98): Preloaded drawable resource #0x108017d (android:drawable/btn_radio_off_disabled_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108017c (android:drawable/btn_radio_off_disabled_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080128 (android:drawable/btn_default_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080127 (android:drawable/btn_default_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080124 (android:drawable/btn_default_normal_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080123 (android:drawable/btn_default_normal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108011c (android:drawable/btn_default_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108011b (android:drawable/btn_default_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080119 (android:drawable/btn_default_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080118 (android:drawable/btn_default_disabled_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 24K, 4% free 2601K/2696K, paused 3ms+2ms, total 27ms W/Resources( 98): Preloaded drawable resource #0x1080116 (android:drawable/btn_default_disabled_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080115 (android:drawable/btn_default_disabled_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080123 (android:drawable/btn_default_normal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080118 (android:drawable/btn_default_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080127 (android:drawable/btn_default_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108011b (android:drawable/btn_default_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080123 (android:drawable/btn_default_normal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080115 (android:drawable/btn_default_disabled_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080118 (android:drawable/btn_default_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108011d (android:drawable/btn_default_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080124 (android:drawable/btn_default_normal_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080119 (android:drawable/btn_default_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080128 (android:drawable/btn_default_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108011c (android:drawable/btn_default_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080124 (android:drawable/btn_default_normal_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080116 (android:drawable/btn_default_disabled_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080119 (android:drawable/btn_default_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108011e (android:drawable/btn_default_holo_light) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 55K, 3% free 2631K/2704K, paused 3ms+3ms, total 28ms W/Resources( 98): Preloaded drawable resource #0x10801d1 (android:drawable/btn_star_off_normal_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801db (android:drawable/btn_star_on_normal_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d7 (android:drawable/btn_star_on_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801cd (android:drawable/btn_star_off_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801dd (android:drawable/btn_star_on_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d3 (android:drawable/btn_star_off_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d9 (android:drawable/btn_star_on_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801cf (android:drawable/btn_star_off_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d5 (android:drawable/btn_star_on_disabled_focused_holo_light) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 108K, 6% free 2576K/2720K, paused 2ms+5ms, total 32ms W/Resources( 98): Preloaded drawable resource #0x10801cb (android:drawable/btn_star_off_disabled_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d1 (android:drawable/btn_star_off_normal_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801db (android:drawable/btn_star_on_normal_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d7 (android:drawable/btn_star_on_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801cd (android:drawable/btn_star_off_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801dd (android:drawable/btn_star_on_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d3 (android:drawable/btn_star_off_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d9 (android:drawable/btn_star_on_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801cf (android:drawable/btn_star_off_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d5 (android:drawable/btn_star_on_disabled_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d7 (android:drawable/btn_star_on_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801cb (android:drawable/btn_star_off_disabled_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801cd (android:drawable/btn_star_off_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d1 (android:drawable/btn_star_off_normal_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801db (android:drawable/btn_star_on_normal_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801c8 (android:drawable/btn_star_holo_light) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 86K, 6% free 2579K/2720K, paused 6ms+2ms, total 37ms W/Resources( 98): Preloaded drawable resource #0x10801d0 (android:drawable/btn_star_off_normal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801da (android:drawable/btn_star_on_normal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d6 (android:drawable/btn_star_on_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801cc (android:drawable/btn_star_off_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801dc (android:drawable/btn_star_on_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d2 (android:drawable/btn_star_off_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d8 (android:drawable/btn_star_on_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801ce (android:drawable/btn_star_off_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d4 (android:drawable/btn_star_on_disabled_focused_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 53K, 6% free 2578K/2720K, paused 3ms+3ms, total 38ms W/Resources( 98): Preloaded drawable resource #0x10801ca (android:drawable/btn_star_off_disabled_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d0 (android:drawable/btn_star_off_normal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801da (android:drawable/btn_star_on_normal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d6 (android:drawable/btn_star_on_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801cc (android:drawable/btn_star_off_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801dc (android:drawable/btn_star_on_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d2 (android:drawable/btn_star_off_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d8 (android:drawable/btn_star_on_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801ce (android:drawable/btn_star_off_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d4 (android:drawable/btn_star_on_disabled_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d6 (android:drawable/btn_star_on_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801ca (android:drawable/btn_star_off_disabled_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801cc (android:drawable/btn_star_off_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801d0 (android:drawable/btn_star_off_normal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801da (android:drawable/btn_star_on_normal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801c7 (android:drawable/btn_star_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 86K, 6% free 2581K/2720K, paused 9ms+3ms, total 35ms W/Resources( 98): Preloaded drawable resource #0x10801f7 (android:drawable/btn_toggle_on_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801f6 (android:drawable/btn_toggle_on_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801f5 (android:drawable/btn_toggle_on_normal_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801f4 (android:drawable/btn_toggle_on_normal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801f3 (android:drawable/btn_toggle_on_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801f2 (android:drawable/btn_toggle_on_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801f1 (android:drawable/btn_toggle_on_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801f0 (android:drawable/btn_toggle_on_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801ef (android:drawable/btn_toggle_on_disabled_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801ee (android:drawable/btn_toggle_on_disabled_focused_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 18K, 4% free 2615K/2720K, paused 2ms+2ms, total 34ms W/Resources( 98): Preloaded drawable resource #0x10801ec (android:drawable/btn_toggle_off_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801eb (android:drawable/btn_toggle_off_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801ea (android:drawable/btn_toggle_off_normal_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e9 (android:drawable/btn_toggle_off_normal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e8 (android:drawable/btn_toggle_off_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e7 (android:drawable/btn_toggle_off_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e6 (android:drawable/btn_toggle_off_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e5 (android:drawable/btn_toggle_off_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e4 (android:drawable/btn_toggle_off_disabled_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e3 (android:drawable/btn_toggle_off_disabled_focused_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 51K, 4% free 2617K/2720K, paused 2ms+2ms, total 37ms W/Resources( 98): Preloaded drawable resource #0x10801f5 (android:drawable/btn_toggle_on_normal_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801f1 (android:drawable/btn_toggle_on_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801f7 (android:drawable/btn_toggle_on_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801f3 (android:drawable/btn_toggle_on_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801f5 (android:drawable/btn_toggle_on_normal_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801ef (android:drawable/btn_toggle_on_disabled_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801f1 (android:drawable/btn_toggle_on_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801ea (android:drawable/btn_toggle_off_normal_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e6 (android:drawable/btn_toggle_off_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801ec (android:drawable/btn_toggle_off_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e8 (android:drawable/btn_toggle_off_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801ea (android:drawable/btn_toggle_off_normal_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e4 (android:drawable/btn_toggle_off_disabled_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e6 (android:drawable/btn_toggle_off_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e1 (android:drawable/btn_toggle_holo_light) that varies with configuration!! D/dalvikvm( 98): WAIT_FOR_CONCURRENT_GC blocked 1ms D/dalvikvm( 98): GC_EXPLICIT freed 59K, 4% free 2632K/2720K, paused 2ms+3ms, total 35ms W/Resources( 98): Preloaded drawable resource #0x10801f4 (android:drawable/btn_toggle_on_normal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801f0 (android:drawable/btn_toggle_on_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801f6 (android:drawable/btn_toggle_on_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801f2 (android:drawable/btn_toggle_on_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801f4 (android:drawable/btn_toggle_on_normal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801ee (android:drawable/btn_toggle_on_disabled_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801f0 (android:drawable/btn_toggle_on_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e9 (android:drawable/btn_toggle_off_normal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e5 (android:drawable/btn_toggle_off_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801eb (android:drawable/btn_toggle_off_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e7 (android:drawable/btn_toggle_off_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e9 (android:drawable/btn_toggle_off_normal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e3 (android:drawable/btn_toggle_off_disabled_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e5 (android:drawable/btn_toggle_off_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10801e0 (android:drawable/btn_toggle_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 75K, 4% free 2633K/2736K, paused 3ms+3ms, total 28ms W/Resources( 98): Preloaded drawable resource #0x108064c (android:drawable/textfield_multiline_default_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080650 (android:drawable/textfield_multiline_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108064a (android:drawable/textfield_multiline_activated_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080652 (android:drawable/textfield_multiline_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108064c (android:drawable/textfield_multiline_default_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108064e (android:drawable/textfield_multiline_disabled_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080650 (android:drawable/textfield_multiline_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108063f (android:drawable/textfield_default_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080644 (android:drawable/textfield_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080637 (android:drawable/textfield_activated_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080647 (android:drawable/textfield_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108063f (android:drawable/textfield_default_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080642 (android:drawable/textfield_disabled_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080644 (android:drawable/textfield_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080258 (android:drawable/edit_text_holo_light) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 75K, 4% free 2633K/2736K, paused 3ms+3ms, total 28ms W/Resources( 98): Preloaded drawable resource #0x108064b (android:drawable/textfield_multiline_default_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108064f (android:drawable/textfield_multiline_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080649 (android:drawable/textfield_multiline_activated_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080651 (android:drawable/textfield_multiline_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108064b (android:drawable/textfield_multiline_default_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108064d (android:drawable/textfield_multiline_disabled_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108064f (android:drawable/textfield_multiline_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108063e (android:drawable/textfield_default_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080643 (android:drawable/textfield_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080636 (android:drawable/textfield_activated_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080646 (android:drawable/textfield_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108063e (android:drawable/textfield_default_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080641 (android:drawable/textfield_disabled_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080643 (android:drawable/textfield_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080257 (android:drawable/edit_text_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 74K, 4% free 2635K/2736K, paused 2ms+2ms, total 27ms W/Resources( 98): Preloaded drawable resource #0x1080633 (android:drawable/text_select_handle_left) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080635 (android:drawable/text_select_handle_right) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080630 (android:drawable/text_edit_paste_window) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108026d (android:drawable/expander_close_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108026e (android:drawable/expander_close_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108026d (android:drawable/expander_close_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080274 (android:drawable/expander_open_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080270 (android:drawable/expander_group_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 85K, 5% free 2608K/2740K, paused 3ms+3ms, total 28ms W/Resources( 98): Preloaded drawable resource #0x108026e (android:drawable/expander_close_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080275 (android:drawable/expander_open_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080271 (android:drawable/expander_group_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108041d (android:drawable/list_selector_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108041d (android:drawable/list_selector_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803fe (android:drawable/list_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803fc (android:drawable/list_longpressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108041a (android:drawable/list_selector_background_transition_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803fe (android:drawable/list_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803fc (android:drawable/list_longpressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108041a (android:drawable/list_selector_background_transition_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803f7 (android:drawable/list_focused_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080421 (android:drawable/list_selector_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108041e (android:drawable/list_selector_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108041e (android:drawable/list_selector_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803ff (android:drawable/list_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803fd (android:drawable/list_longpressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108041b (android:drawable/list_selector_background_transition_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803ff (android:drawable/list_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803fd (android:drawable/list_longpressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108041b (android:drawable/list_selector_background_transition_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803f7 (android:drawable/list_focused_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080422 (android:drawable/list_selector_holo_light) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 54K, 5% free 2616K/2740K, paused 3ms+3ms, total 28ms W/Resources( 98): Preloaded drawable resource #0x1080401 (android:drawable/list_section_divider_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080400 (android:drawable/list_section_divider_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080432 (android:drawable/menu_hardkey_panel_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080433 (android:drawable/menu_hardkey_panel_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108043a (android:drawable/menu_submenu_background) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080431 (android:drawable/menu_dropdown_panel_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080430 (android:drawable/menu_dropdown_panel_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 36K, 4% free 2632K/2740K, paused 2ms+2ms, total 27ms W/Resources( 98): Preloaded drawable resource #0x1080437 (android:drawable/menu_popup_panel_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080436 (android:drawable/menu_popup_panel_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080437 (android:drawable/menu_popup_panel_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080431 (android:drawable/menu_dropdown_panel_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080435 (android:drawable/menu_panel_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080436 (android:drawable/menu_popup_panel_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080430 (android:drawable/menu_dropdown_panel_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080434 (android:drawable/menu_panel_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 53K, 5% free 2642K/2764K, paused 3ms+2ms, total 28ms W/Resources( 98): Preloaded drawable resource #0x108047c (android:drawable/overscroll_edge) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108047d (android:drawable/overscroll_glow) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 354K, 16% free 2591K/3068K, paused 4ms+3ms, total 29ms W/Resources( 98): Preloaded drawable resource #0x1080545 (android:drawable/spinner_16_outer_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080544 (android:drawable/spinner_16_inner_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080549 (android:drawable/spinner_48_outer_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080548 (android:drawable/spinner_48_inner_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108054b (android:drawable/spinner_76_outer_holo) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 49K, 16% free 2593K/3068K, paused 2ms+8ms, total 37ms W/Resources( 98): Preloaded drawable resource #0x108054a (android:drawable/spinner_76_inner_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804c5 (android:drawable/progress_bg_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804c6 (android:drawable/progress_bg_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804c5 (android:drawable/progress_bg_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804d2 (android:drawable/progress_secondary_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804d0 (android:drawable/progress_primary_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804c7 (android:drawable/progress_horizontal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804c6 (android:drawable/progress_bg_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804d3 (android:drawable/progress_secondary_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804d1 (android:drawable/progress_primary_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804c8 (android:drawable/progress_horizontal_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804db (android:drawable/progressbar_indeterminate_holo1) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804dc (android:drawable/progressbar_indeterminate_holo2) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804dd (android:drawable/progressbar_indeterminate_holo3) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804de (android:drawable/progressbar_indeterminate_holo4) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804df (android:drawable/progressbar_indeterminate_holo5) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804e0 (android:drawable/progressbar_indeterminate_holo6) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804e1 (android:drawable/progressbar_indeterminate_holo7) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804e2 (android:drawable/progressbar_indeterminate_holo8) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804c9 (android:drawable/progress_indeterminate_horizontal_holo) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 355K, 16% free 2606K/3068K, paused 3ms+3ms, total 28ms W/Resources( 98): Preloaded drawable resource #0x108054b (android:drawable/spinner_76_outer_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108054a (android:drawable/spinner_76_inner_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804cb (android:drawable/progress_large_holo) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 60K, 16% free 2596K/3068K, paused 2ms+3ms, total 37ms W/Resources( 98): Preloaded drawable resource #0x1080549 (android:drawable/spinner_48_outer_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080548 (android:drawable/spinner_48_inner_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804ce (android:drawable/progress_medium_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804d0 (android:drawable/progress_primary_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804d1 (android:drawable/progress_primary_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804d2 (android:drawable/progress_secondary_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804d3 (android:drawable/progress_secondary_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080545 (android:drawable/spinner_16_outer_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080544 (android:drawable/spinner_16_inner_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10804d5 (android:drawable/progress_small_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080535 (android:drawable/scrubber_track_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080534 (android:drawable/scrubber_secondary_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080531 (android:drawable/scrubber_primary_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080532 (android:drawable/scrubber_progress_horizontal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080536 (android:drawable/scrubber_track_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080534 (android:drawable/scrubber_secondary_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080531 (android:drawable/scrubber_primary_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080533 (android:drawable/scrubber_progress_horizontal_holo_light) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 46K, 15% free 2609K/3068K, paused 2ms+3ms, total 38ms W/Resources( 98): Preloaded drawable resource #0x1080528 (android:drawable/scrollbar_handle_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080529 (android:drawable/scrollbar_handle_holo_light) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 19K, 14% free 2643K/3068K, paused 2ms+3ms, total 37ms W/Resources( 98): Preloaded drawable resource #0x1080208 (android:drawable/cab_background_bottom_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108020b (android:drawable/cab_background_top_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080209 (android:drawable/cab_background_bottom_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10802bc (android:drawable/ic_cab_done_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 21K, 13% free 2673K/3068K, paused 2ms+3ms, total 38ms W/Resources( 98): Preloaded drawable resource #0x108020a (android:drawable/cab_background_top_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10802bd (android:drawable/ic_cab_done_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800d0 (android:drawable/btn_cab_done_default_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800d3 (android:drawable/btn_cab_done_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800d1 (android:drawable/btn_cab_done_default_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800d6 (android:drawable/btn_cab_done_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800d2 (android:drawable/btn_cab_done_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800d7 (android:drawable/btn_cab_done_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803ff (android:drawable/list_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800d3 (android:drawable/btn_cab_done_focused_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800d1 (android:drawable/btn_cab_done_default_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800d5 (android:drawable/btn_cab_done_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803fe (android:drawable/list_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800d2 (android:drawable/btn_cab_done_focused_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800d0 (android:drawable/btn_cab_done_default_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800d4 (android:drawable/btn_cab_done_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080038 (android:drawable/ic_menu_close_clear_cancel) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108033e (android:drawable/ic_menu_copy_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108033f (android:drawable/ic_menu_copy_holo_light) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 53K, 13% free 2674K/3068K, paused 3ms+2ms, total 35ms W/Resources( 98): Preloaded drawable resource #0x1080341 (android:drawable/ic_menu_cut_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080342 (android:drawable/ic_menu_cut_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080045 (android:drawable/ic_menu_more) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080355 (android:drawable/ic_menu_moreoverflow_normal_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080353 (android:drawable/ic_menu_moreoverflow_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080356 (android:drawable/ic_menu_moreoverflow_normal_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080354 (android:drawable/ic_menu_moreoverflow_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080359 (android:drawable/ic_menu_paste_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108035a (android:drawable/ic_menu_paste_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080360 (android:drawable/ic_menu_selectall_holo_light) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 58K, 13% free 2670K/3068K, paused 2ms+3ms, total 38ms W/Resources( 98): Preloaded drawable resource #0x108035f (android:drawable/ic_menu_selectall_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10802c0 (android:drawable/ic_clear_disabled) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10802bf (android:drawable/ic_clear) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10802c0 (android:drawable/ic_clear_disabled) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080392 (android:drawable/ic_search) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10802dd (android:drawable/ic_go) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108039b (android:drawable/ic_voice_search) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080221 (android:drawable/dialog_bottom_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 38K, 13% free 2683K/3068K, paused 2ms+2ms, total 30ms W/Resources( 98): Preloaded drawable resource #0x1080222 (android:drawable/dialog_bottom_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080226 (android:drawable/dialog_full_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080227 (android:drawable/dialog_full_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108022f (android:drawable/dialog_middle_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 16K, 12% free 2719K/3068K, paused 2ms+2ms, total 27ms W/Resources( 98): Preloaded drawable resource #0x1080230 (android:drawable/dialog_middle_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080231 (android:drawable/dialog_top_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080232 (android:drawable/dialog_top_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10802d1 (android:drawable/ic_dialog_alert_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10802d2 (android:drawable/ic_dialog_alert_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803f4 (android:drawable/list_divider_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803f5 (android:drawable/list_divider_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803f5 (android:drawable/list_divider_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800bd (android:drawable/ab_transparent_dark_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800bb (android:drawable/ab_stacked_transparent_dark_holo) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 66K, 12% free 2705K/3068K, paused 2ms+3ms, total 27ms W/Resources( 98): Preloaded drawable resource #0x10800a1 (android:drawable/ab_bottom_transparent_dark_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800b5 (android:drawable/ab_solid_dark_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800b8 (android:drawable/ab_stacked_solid_dark_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108009e (android:drawable/ab_bottom_solid_dark_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800be (android:drawable/ab_transparent_light_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800bc (android:drawable/ab_stacked_transparent_light_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800a2 (android:drawable/ab_bottom_transparent_light_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800b6 (android:drawable/ab_solid_light_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800ba (android:drawable/ab_stacked_solid_light_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800a0 (android:drawable/ab_bottom_solid_light_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10800b7 (android:drawable/ab_solid_shadow_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108041d (android:drawable/list_selector_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108041d (android:drawable/list_selector_disabled_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803fe (android:drawable/list_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803fc (android:drawable/list_longpressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108041a (android:drawable/list_selector_background_transition_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803fe (android:drawable/list_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803fc (android:drawable/list_longpressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108041a (android:drawable/list_selector_background_transition_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803f7 (android:drawable/list_focused_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803b3 (android:drawable/item_background_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 58K, 12% free 2713K/3068K, paused 3ms+3ms, total 28ms W/Resources( 98): Preloaded drawable resource #0x108041e (android:drawable/list_selector_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108041e (android:drawable/list_selector_disabled_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803ff (android:drawable/list_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803fd (android:drawable/list_longpressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108041b (android:drawable/list_selector_background_transition_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803ff (android:drawable/list_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803fd (android:drawable/list_longpressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108041b (android:drawable/list_selector_background_transition_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803f7 (android:drawable/list_focused_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x10803b4 (android:drawable/item_background_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108027c (android:drawable/fastscroll_thumb_pressed_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108027a (android:drawable/fastscroll_thumb_default_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108027b (android:drawable/fastscroll_thumb_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108027c (android:drawable/fastscroll_thumb_pressed_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108027a (android:drawable/fastscroll_thumb_default_holo) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 83K, 13% free 2687K/3068K, paused 2ms+2ms, total 27ms W/Resources( 98): Preloaded drawable resource #0x1080281 (android:drawable/fastscroll_track_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108027d (android:drawable/fastscroll_track_default_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108027f (android:drawable/fastscroll_track_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080281 (android:drawable/fastscroll_track_pressed_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108027d (android:drawable/fastscroll_track_default_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080276 (android:drawable/fastscroll_label_left_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080278 (android:drawable/fastscroll_label_right_holo_dark) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 20K, 12% free 2723K/3068K, paused 2ms+2ms, total 27ms W/Resources( 98): Preloaded drawable resource #0x1080282 (android:drawable/fastscroll_track_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108027e (android:drawable/fastscroll_track_default_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080280 (android:drawable/fastscroll_track_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080282 (android:drawable/fastscroll_track_pressed_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108027e (android:drawable/fastscroll_track_default_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080277 (android:drawable/fastscroll_label_left_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080279 (android:drawable/fastscroll_label_right_holo_light) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 55K, 12% free 2723K/3068K, paused 2ms+3ms, total 35ms W/Resources( 98): Preloaded drawable resource #0x108025b (android:drawable/editbox_dropdown_background_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080662 (android:drawable/textfield_search_selected_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080656 (android:drawable/textfield_search_default_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080664 (android:drawable/textfield_searchview_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108065f (android:drawable/textfield_search_right_selected_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108065d (android:drawable/textfield_search_right_default_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080666 (android:drawable/textfield_searchview_right_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080663 (android:drawable/textfield_search_selected_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080657 (android:drawable/textfield_search_default_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080665 (android:drawable/textfield_searchview_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080660 (android:drawable/textfield_search_right_selected_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108065e (android:drawable/textfield_search_right_default_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080667 (android:drawable/textfield_searchview_right_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080662 (android:drawable/textfield_search_selected_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080656 (android:drawable/textfield_search_default_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108065f (android:drawable/textfield_search_right_selected_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108065d (android:drawable/textfield_search_right_default_holo_dark) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080663 (android:drawable/textfield_search_selected_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080657 (android:drawable/textfield_search_default_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080660 (android:drawable/textfield_search_right_selected_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108065e (android:drawable/textfield_search_right_default_holo_light) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108062b (android:drawable/tab_unselected_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080626 (android:drawable/tab_selected_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108062a (android:drawable/tab_unselected_focused_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080625 (android:drawable/tab_selected_focused_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108062c (android:drawable/tab_unselected_pressed_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080627 (android:drawable/tab_selected_pressed_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108062c (android:drawable/tab_unselected_pressed_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080627 (android:drawable/tab_selected_pressed_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108061a (android:drawable/tab_indicator_holo) that varies with configuration!! D/dalvikvm( 98): GC_EXPLICIT freed 86K, 12% free 2700K/3068K, paused 3ms+6ms, total 31ms W/Resources( 98): Preloaded drawable resource #0x108062b (android:drawable/tab_unselected_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080626 (android:drawable/tab_selected_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108062a (android:drawable/tab_unselected_focused_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080625 (android:drawable/tab_selected_focused_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x108062c (android:drawable/tab_unselected_pressed_holo) that varies with configuration!! W/Resources( 98): Preloaded drawable resource #0x1080627 (android:drawable/tab_selected_pressed_holo) that varies with configuration!! I/Zygote ( 98): ...preloaded 274 resources in 3474ms. D/dalvikvm( 98): GC_EXPLICIT freed 35K, 12% free 2719K/3068K, paused 2ms+2ms, total 38ms I/Zygote ( 98): ...preloaded 31 resources in 57ms. D/libEGL ( 98): Emulator without GPU support detected. Fallback to software renderer. D/libEGL ( 98): loaded /system/lib/egl/libGLES_android.so D/dalvikvm( 98): GC_EXPLICIT freed 15K, 12% free 2713K/3068K, paused 2ms+3ms, total 27ms D/dalvikvm( 98): GC_EXPLICIT freed 4K, 12% free 2709K/3068K, paused 2ms+2ms, total 38ms D/dalvikvm( 98): GC_EXPLICIT freed <1K, 12% free 2709K/3068K, paused 2ms+2ms, total 28ms I/dalvikvm( 98): System server process 587 has been created I/Zygote ( 98): Accepting command socket connections D/SensorService( 587): nuSensorService starting... E/SensorService( 587): couldn't load sensors module (No such file or directory) I/SystemServer( 587): Entered the Android system server! I/SystemServer( 587): Waiting for installd to be ready. I/Installer( 587): connecting... I/installd( 101): new connection I/SystemServer( 587): Power Manager I/SystemServer( 587): Activity Manager I/ActivityManager( 587): Memory class: 48 W/BatteryStatsImpl( 587): Couldn't get kernel wake lock stats W/UsageStats( 587): Usage stats version changed; dropping I/AppOps ( 587): No existing app ops /data/system/appops.xml; starting empty I/IntentFirewall( 587): Read new rules (A:0 B:0 S:0) I/SystemServer( 587): Display Manager I/SystemServer( 587): Telephony Registry I/DisplayManagerService( 587): Display device added: DisplayDeviceInfo{"Built-in Screen": 480 x 272, 60.000004 fps, density 160, 160.42105 x 160.66977 dpi, touch INTERNAL, rotation 0, type BUILT_IN, FLAG_DEFAULT_DISPLAY, FLAG_ROTATES_WITH_CONTENT, FLAG_SECURE, FLAG_SUPPORTS_PROTECTED_BUFFERS} I/SystemServer( 587): Scheduling Policy I/SystemServer( 587): Package Manager D/dalvikvm( 587): GC_CONCURRENT freed 151K, 7% free 3022K/3240K, paused 4ms+4ms, total 49ms D/SELinuxMMAC( 587): Couldn't find install policy /data/security/mac_permissions.xml D/SELinuxMMAC( 587): Using install policy file /system/etc/security/mac_permissions.xml D/dalvikvm( 587): GC_CONCURRENT freed 322K, 12% free 3137K/3528K, paused 3ms+11ms, total 67ms W/PackageManager( 587): Running ENG build: no pre-dexopt! D/dalvikvm( 587): GC_CONCURRENT freed 195K, 8% free 3343K/3608K, paused 3ms+4ms, total 50ms W/ResourceType( 587): Failure getting entry for 0x7f050000 (t=4 e=0) in package 0 (error -75) D/dalvikvm( 587): GC_CONCURRENT freed 184K, 7% free 3614K/3868K, paused 4ms+6ms, total 61ms W/PackageParser( 587): No actions in intent filter at /system/priv-app/Contacts.apk Binary XML file line #375 W/PackageParser( 587): Unknown element under : permission at /system/app/Gallery2.apk Binary XML file line #242 W/PackageParser( 587): Unknown element under : permission at /system/app/Gallery2.apk Binary XML file line #245 D/dalvikvm( 587): GC_CONCURRENT freed 234K, 8% free 3810K/4112K, paused 4ms+9ms, total 74ms W/ResourceType( 587): Failure getting entry for 0x7f04000f (t=3 e=15) in package 0 (error -75) W/ResourceType( 587): Failure getting entry for 0x7f04000f (t=3 e=15) in package 0 (error -75) D/dalvikvm( 587): GC_CONCURRENT freed 250K, 8% free 3953K/4272K, paused 10ms+4ms, total 51ms W/PackageParser( 587): No actions in intent filter at /system/app/Bluetooth.apk Binary XML file line #211 D/PackageManager( 587): No files in app dir /vendor/app W/PackageManager( 587): Package com.android.gallery3d desires unavailable shared library com.google.android.media.effects; ignoring! I/PackageManager( 587): Time to scan packages: 3.193 seconds W/PackageManager( 587): Not granting permission android.permission.GLOBAL_SEARCH to package com.android.quicksearchbox (protectionLevel=18 flags=0x8be45) W/PackageManager( 587): Unknown permission com.google.android.gallery3d.permission.GALLERY_PROVIDER in package com.android.bluetooth W/PackageManager( 587): Unknown permission android.permission.MMS_SEND_OUTBOX_MSG in package com.android.bluetooth W/PackageManager( 587): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.providers.calendar W/PackageManager( 587): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.cl in package com.android.providers.calendar W/PackageManager( 587): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.mail in package com.android.calendar W/PackageManager( 587): Not granting permission android.permission.ACCESS_DOWNLOAD_MANAGER to package com.android.browser (protectionLevel=18 flags=0x9be45) W/PackageManager( 587): Not granting permission android.permission.SEND_DOWNLOAD_COMPLETED_INTENTS to package com.android.browser (protectionLevel=2 flags=0x9be45) W/PackageManager( 587): Not granting permission android.permission.BIND_WALLPAPER to package com.android.camera2 (protectionLevel=18 flags=0x58bc45) W/PackageManager( 587): Unknown permission com.google.android.gallery3d.permission.PICASA_STORE in package com.android.dreams.phototable W/PackageManager( 587): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.settings W/PackageManager( 587): Unknown permission com.google.android.googleapps.permission.ACCESS_GOOGLE_PASSWORD in package com.android.development W/PackageManager( 587): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.development W/PackageManager( 587): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.ALL_SERVICES in package com.android.development W/PackageManager( 587): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.YouTubeUser in package com.android.development W/PackageManager( 587): Not granting permission android.permission.DELETE_PACKAGES to package com.svox.pico (protectionLevel=18 flags=0x8be45) W/PackageManager( 587): Not granting permission android.permission.DEVICE_POWER to package com.android.deskclock (protectionLevel=2 flags=0x48be45) D/dalvikvm( 587): GC_EXPLICIT freed 408K, 12% free 3905K/4388K, paused 3ms+3ms, total 55ms I/SystemServer( 587): Entropy Mixer I/EntropyMixer( 587): Writing entropy... I/SystemServer( 587): User Service I/SystemServer( 587): Account Manager I/SystemServer( 587): Content Manager I/SystemServer( 587): System Content Providers I/SystemServer( 587): Lights Service I/SystemServer( 587): Battery Service W/BatteryStatsImpl( 587): Couldn't get kernel wake lock stats I/SystemServer( 587): Vibrator Service I/SystemServer( 587): Consumer IR Service E/ConsumerIrService( 587): Can't open consumer IR HW Module, error: -2 W/libsuspend( 587): Error writing 'on' to /sys/power/state: Invalid argument E/libsuspend( 587): Error opening /sys/power/autosleep: No such file or directory I/libsuspend( 587): Selected wakeup count D/PermissionCache( 97): checking android.permission.ACCESS_SURFACE_FLINGER for uid=1000 => granted (722 us) D/SurfaceFlinger( 97): Screen acquired, type=0 flinger=0xb8e0d450 D/SurfaceFlinger( 97): screen was previously acquired I/SystemServer( 587): Alarm Manager I/SystemServer( 587): Init Watchdog I/SystemServer( 587): Input Manager I/InputManager( 587): Initializing input manager, mUseDevInputEventForAudioJack=false I/SystemServer( 587): Window Manager I/WindowManager( 587): No existing display settings /data/system/display_settings.xml; starting empty I/WindowManager( 587): No keyguard interface! I/InputManager( 587): Starting input manager I/SystemServer( 587): No Bluetooh Service (emulator) I/SystemServer( 587): Input Method Service W/InputMethodManagerService( 587): Couldn't create dir.: /data/system/inputmethod E/EventHub( 587): could not get driver version for /dev/input/mice, Not a typewriter E/EventHub( 587): could not get driver version for /dev/input/mouse0, Not a typewriter I/EventHub( 587): New device: id=1, fd=88, path='/dev/input/event1', name='ti-tsc', classes=0x4, configuration='/system/usr/idc/ti-tsc.idc', keyLayout='', keyCharacterMap='', builtinKeyboard=false, usingSuspendBlockIoctl=false, usingClockIoctl=true D/EventHub( 587): No input device configuration file found for device 'gpio_keys.13'. W/EventHub( 587): Unable to disable kernel key repeat for /dev/input/event2: Function not implemented I/EventHub( 587): New device: id=2, fd=89, path='/dev/input/event2', name='gpio_keys.13', classes=0x1, configuration='', keyLayout='/system/usr/keylayout/gpio_keys_13.kl', keyCharacterMap='/system/usr/keychars/Generic.kcm', builtinKeyboard=false, usingSuspendBlockIoctl=false, usingClockIoctl=true D/EventHub( 587): No input device configuration file found for device 'tps65217_pwr_but'. W/EventHub( 587): Unable to disable kernel key repeat for /dev/input/event0: Function not implemented I/EventHub( 587): New device: id=3, fd=86, path='/dev/input/event0', name='tps65217_pwr_but', classes=0x1, configuration='', keyLayout='/system/usr/keylayout/Generic.kl', keyCharacterMap='/system/usr/keychars/Generic.kcm', builtinKeyboard=false, usingSuspendBlockIoctl=false, usingClockIoctl=true I/InputReader( 587): Device added: id=-1, name='Virtual', sources=0x00000301 I/InputReader( 587): Device added: id=3, name='tps65217_pwr_but', sources=0x00000101 I/InputReader( 587): Device added: id=2, name='gpio_keys.13', sources=0x00000101 I/InputReader( 587): Touch device 'ti-tsc' could not query the properties of its associated display. The device will be inoperable until the display size becomes available. I/InputReader( 587): Device added: id=1, name='ti-tsc', sources=0x00001002 W/ResourceType( 587): Failure getting entry for 0x7f060000 (t=5 e=0) in package 0 (error -75) I/SystemServer( 587): Accessibility Manager I/ActivityManager( 587): Config changes=1df8 {1.0 ?mcc?mnc en_US ldltr sw272dp w480dp h272dp 160dpi nrml long land ?uimode ?night -touch -keyb/v/h -nav/h s.2} I/InputReader( 587): Reconfiguring input devices. changes=0x00000004 I/InputReader( 587): Device reconfigured: id=1, name='ti-tsc', size 480x272, orientation 0, mode 1, display id 0 I/ActivityManager( 587): Config changes=500 {1.0 ?mcc?mnc en_US ldltr sw272dp w438dp h247dp 160dpi smll land ?uimode ?night -touch -keyb/v/h -nav/h s.3} I/SystemServer( 587): Mount Service D/MountService( 587): got storage path: /storage/sdcard0 description: Internal storage primary: true removable: false emulated: true mtpReserve: 100 allowMassStorage: false maxFileSize: 0 D/MountService( 587): addVolumeLocked() StorageVolume: D/MountService( 587): mStorageId=65537 mPath=/storage/emulated/0 mDescriptionId=17040663 D/MountService( 587): mPrimary=true mRemovable=false mEmulated=true mMtpReserveSpace=100 D/MountService( 587): mAllowMassStorage=false mMaxFileSize=0 mOwner=UserHandle{0} mUuid=null D/MountService( 587): mUserLabel=null mState=null D/MountService( 587): got storage path: /storage/sdcard1 description: SD card primary: false removable: true emulated: false mtpReserve: 0 allowMassStorage: false maxFileSize: 0 D/MountService( 587): addVolumeLocked() StorageVolume: D/MountService( 587): mStorageId=0 mPath=/storage/sdcard1 mDescriptionId=17040664 mPrimary=false D/MountService( 587): mRemovable=true mEmulated=false mMtpReserveSpace=0 mAllowMassStorage=false D/MountService( 587): mMaxFileSize=0 mOwner=null mUuid=null mUserLabel=null mState=null D/MountService( 587): got storage path: /storage/usb1 description: USB storage primary: false removable: true emulated: false mtpReserve: 0 allowMassStorage: false maxFileSize: 0 D/dalvikvm( 587): GC_CONCURRENT freed 243K, 7% free 4132K/4440K, paused 5ms+29ms, total 109ms D/MountService( 587): addVolumeLocked() StorageVolume: D/MountService( 587): mStorageId=0 mPath=/storage/usb1 mDescriptionId=17040665 mPrimary=false D/MountService( 587): mRemovable=true mEmulated=false mMtpReserveSpace=0 mAllowMassStorage=false D/MountService( 587): mMaxFileSize=0 mOwner=null mUuid=null mUserLabel=null mState=null I/SystemServer( 587): LockSettingsService I/SystemServer( 587): Device Policy I/SystemServer( 587): Status Bar I/SystemServer( 587): Clipboard Service I/SystemServer( 587): NetworkManagement Service I/SystemServer( 587): Text Service Manager Service I/SystemServer( 587): NetworkStats Service I/SystemServer( 587): NetworkPolicy Service I/PackageManager( 587): No secure containers on sdcard W/PackageManager( 587): Not granting permission android.permission.GLOBAL_SEARCH to package com.android.quicksearchbox (protectionLevel=18 flags=0x8be45) W/PackageManager( 587): Unknown permission com.google.android.gallery3d.permission.GALLERY_PROVIDER in package com.android.bluetooth I/SystemServer( 587): Wi-Fi P2pService W/PackageManager( 587): Unknown permission android.permission.MMS_SEND_OUTBOX_MSG in package com.android.bluetooth W/PackageManager( 587): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.providers.calendar W/PackageManager( 587): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.cl in package com.android.providers.calendar W/PackageManager( 587): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.mail in package com.android.calendar W/PackageManager( 587): Not granting permission android.permission.ACCESS_DOWNLOAD_MANAGER to package com.android.browser (protectionLevel=18 flags=0x9be45) W/PackageManager( 587): Not granting permission android.permission.SEND_DOWNLOAD_COMPLETED_INTENTS to package com.android.browser (protectionLevel=2 flags=0x9be45) W/PackageManager( 587): Not granting permission android.permission.BIND_WALLPAPER to package com.android.camera2 (protectionLevel=18 flags=0x58bc45) W/PackageManager( 587): Unknown permission com.google.android.gallery3d.permission.PICASA_STORE in package com.android.dreams.phototable W/PackageManager( 587): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.settings W/PackageManager( 587): Unknown permission com.google.android.googleapps.permission.ACCESS_GOOGLE_PASSWORD in package com.android.development W/PackageManager( 587): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.development W/PackageManager( 587): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.ALL_SERVICES in package com.android.development W/PackageManager( 587): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.YouTubeUser in package com.android.development W/PackageManager( 587): Not granting permission android.permission.DELETE_PACKAGES to package com.svox.pico (protectionLevel=18 flags=0x8be45) W/PackageManager( 587): Not granting permission android.permission.DEVICE_POWER to package com.android.deskclock (protectionLevel=2 flags=0x48be45) I/SystemServer( 587): Wi-Fi Service D/dalvikvm( 587): GC_CONCURRENT freed 323K, 9% free 4201K/4600K, paused 3ms+12ms, total 90ms D/WifiController( 587): isAirplaneModeOn = false, isWifiEnabled = false, isScanningAvailable = false I/SystemServer( 587): Connectivity Service D/ConnectivityService( 587): ConnectivityService starting up D/ConnectivityService( 587): wifiOnly=false E/ConnectivityService( 587): Ignoring protectedNetwork 10 E/ConnectivityService( 587): Ignoring protectedNetwork 11 E/ConnectivityService( 587): Ignoring protectedNetwork 12 E/ConnectivityService( 587): Ignoring protectedNetwork 14 D/CommandListener( 95): Setting iface cfg D/CommandListener( 95): Trying to bring up eth0 I/WifiService( 587): WifiService starting up with Wi-Fi disabled D/WifiWatchdogStateMachine( 587): Disabling poor network avoidance for wi-fi only device I/SystemServer( 587): Network Service Discovery Service D/NsdService( 587): Network service discovery enabled true I/SystemServer( 587): UpdateLock Service I/SystemServer( 587): Notification Manager I/SystemServer( 587): Device Storage Monitor I/SystemServer( 587): Location Manager I/SystemServer( 587): Country Detector I/SystemServer( 587): Search Service I/SystemServer( 587): DropBox Service I/SystemServer( 587): Wallpaper Service I/SystemServer( 587): Audio Service D/dalvikvm( 587): GC_CONCURRENT freed 212K, 7% free 4425K/4716K, paused 4ms+12ms, total 110ms I/MediaFocusControl( 587): Remote Control registerMediaButtonIntent() for PendingIntent{a5ed7290: PendingIntentRecord{a5ed30e8 android broadcastIntent}} I/SystemServer( 587): Dock Observer W/DockObserver( 587): This kernel does not have dock station support I/SystemServer( 587): Wired Accessory Manager W/WiredAccessoryManager( 587): This kernel does not have wired headset support W/WiredAccessoryManager( 587): This kernel does not have usb audio support W/WiredAccessoryManager( 587): This kernel does not have HDMI audio support I/SystemServer( 587): USB Service I/SystemServer( 587): Serial Service I/SystemServer( 587): Twilight Service I/SystemServer( 587): UI Mode Manager Service I/SystemServer( 587): Backup Service V/BackupManagerService( 587): Initializing package tracking V/BackupManagerService( 587): No ancestral data V/BackupManagerService( 587): addPackageParticipantsLocked: all I/BackupManagerService( 587): Scheduling backup for new app com.android.calendar D/BackupManagerService( 587): Now staging backup of com.android.calendar I/BackupManagerService( 587): Scheduling backup for new app com.android.browser D/BackupManagerService( 587): Now staging backup of com.android.browser I/BackupManagerService( 587): Scheduling backup for new app com.android.providers.userdictionary D/BackupManagerService( 587): Now staging backup of com.android.providers.userdictionary I/BackupManagerService( 587): Scheduling backup for new app com.android.sharedstoragebackup D/BackupManagerService( 587): Now staging backup of com.android.sharedstoragebackup I/BackupManagerService( 587): Scheduling backup for new app android D/BackupManagerService( 587): Now staging backup of android I/BackupManagerService( 587): Scheduling backup for new app com.android.providers.settings D/BackupManagerService( 587): Now staging backup of com.android.providers.settings V/BackupManagerService( 587): Starting with transport android/com.android.internal.backup.LocalTransport V/BackupManagerService( 587): Found transports: 1 I/BackupManagerService( 587): Binding to transport host ComponentInfo{android/com.android.internal.backup.LocalTransportService} I/BackupManagerService( 587): Found stale backup journal, scheduling I/BackupManagerService( 587): com.android.calendar I/BackupManagerService( 587): com.android.browser I/BackupManagerService( 587): com.android.providers.userdictionary I/BackupManagerService( 587): com.android.sharedstoragebackup I/BackupManagerService( 587): android I/BackupManagerService( 587): com.android.providers.settings I/BackupManagerService( 587): Backup enabled => false I/BackupManagerService( 587): Opting out of backup I/SystemServer( 587): AppWidget Service I/SystemServer( 587): Recognition Service I/SystemServer( 587): DiskStats Service I/SystemServer( 587): SamplingProfiler Service I/SystemServer( 587): NetworkTimeUpdateService I/SystemServer( 587): CommonTimeManagementService I/SystemServer( 587): CertBlacklister I/SystemServer( 587): Dreams Service I/SystemServer( 587): Assets Atlas Service I/SystemServer( 587): IdleMaintenanceService I/SystemServer( 587): Print Service I/SystemServer( 587): Media Router Service I/WindowManager( 587): SAFE MODE not enabled D/Atlas ( 587): Loaded configuration: SliceMinArea (768x768) flags=0x2 count=25 D/dalvikvm( 587): JIT started for system_server W/AssetAtlasService( 587): Could not find EGL configuration D/Atlas ( 587): Rendered atlas in 13.76ms (12.09+1.67ms) I/Zygote ( 587): Process: zygote socket opened I/ActivityManager( 587): Start proc com.android.systemui for service com.android.keyguard/.KeyguardService: pid=646 uid=10011 gids={50011, 1028, 1015, 1035, 3002, 3001} V/KeyguardServiceDelegate( 587): *** Keyguard started V/KeyguardServiceDelegate( 587): onSystemReady() called before keyguard service was ready W/SystemServer( 587): *********************************************** E/lights ( 587): write_int failed to open /sys/class/backlight/pwm-backlight/brightness F/SystemServer( 587): BOOT FAILURE making Package Manager Service ready F/SystemServer( 587): java.lang.SecurityException: Unable to find app for caller android.app.ActivityThread$ApplicationThread@a5f57068 (pid=587) when registering receiver android.app.LoadedApk$ReceiverDispatcher$InnerReceiver@a5f57910 F/SystemServer( 587): at com.android.server.am.ActivityManagerService.registerReceiver(ActivityManagerService.java:13021) F/SystemServer( 587): at android.app.ContextImpl.registerReceiverInternal(ContextImpl.java:1450) F/SystemServer( 587): at android.app.ContextImpl.registerReceiverAsUser(ContextImpl.java:1425) F/SystemServer( 587): at com.android.internal.content.PackageMonitor.register(PackageMonitor.java:84) F/SystemServer( 587): at com.android.server.pm.UserManagerService.systemReady(UserManagerService.java:237) F/SystemServer( 587): at com.android.server.pm.PackageManagerService.systemReady(PackageManagerService.java:10476) F/SystemServer( 587): at com.android.server.ServerThread.initAndLoop(SystemServer.java:893) F/SystemServer( 587): at com.android.server.SystemServer.main(SystemServer.java:1179) F/SystemServer( 587): at java.lang.reflect.Method.invokeNative(Native Method) F/SystemServer( 587): at java.lang.reflect.Method.invoke(Method.java:515) F/SystemServer( 587): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:785) F/SystemServer( 587): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:601) F/SystemServer( 587): at dalvik.system.NativeStart.main(Native Method) I/lights ( 587): write_int failed to open I/lights ( 587): /sys/class/backlight/pwm-backlight/brightness and /sys/class/backlight/tps65217-bl/brightness I/ActivityManager( 587): System now ready I/SystemServer( 587): Making services ready D/NetworkManagementService( 587): not enabling bandwidth control E/MountService( 587): Boot-time mount failed (-1) E/MountService( 587): Boot-time mount failed (-1) W/MountService( 587): Duplicate state transition (mounted -> mounted) for /storage/emulated/0 I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -F fw_INPUT I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -F fw_INPUT I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -F fw_OUTPUT I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -F fw_OUTPUT I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -F fw_FORWARD D/dalvikvm( 587): GC_CONCURRENT freed 286K, 8% free 4608K/4972K, paused 4ms+18ms, total 270ms I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -F fw_FORWARD W/SystemServer( 587): *********************************************** F/SystemServer( 587): BOOT FAILURE making Network Managment Service ready F/SystemServer( 587): java.lang.IllegalStateException: command '5 firewall disable' failed with '400 5 Firewall command failed' F/SystemServer( 587): at com.android.server.NetworkManagementService.setFirewallEnabled(NetworkManagementService.java:1617) F/SystemServer( 587): at com.android.server.NetworkManagementService.prepareNativeDaemon(NetworkManagementService.java:401) F/SystemServer( 587): at com.android.server.NetworkManagementService.systemReady(NetworkManagementService.java:224) F/SystemServer( 587): at com.android.server.ServerThread$2.run(SystemServer.java:961) F/SystemServer( 587): at com.android.server.am.ActivityManagerService.systemReady(ActivityManagerService.java:9368) F/SystemServer( 587): at com.android.server.ServerThread.initAndLoop(SystemServer.java:938) F/SystemServer( 587): at com.android.server.SystemServer.main(SystemServer.java:1179) F/SystemServer( 587): at java.lang.reflect.Method.invokeNative(Native Method) F/SystemServer( 587): at java.lang.reflect.Method.invoke(Method.java:515) F/SystemServer( 587): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:785) F/SystemServer( 587): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:601) F/SystemServer( 587): at dalvik.system.NativeStart.main(Native Method) F/SystemServer( 587): Caused by: com.android.server.NativeDaemonConnector$NativeDaemonFailureException: command '5 firewall disable' failed with '400 5 Firewall command failed' F/SystemServer( 587): at com.android.server.NativeDaemonConnector.execute(NativeDaemonConnector.java:391) F/SystemServer( 587): at com.android.server.NativeDaemonConnector.executeForList(NativeDaemonConnector.java:327) F/SystemServer( 587): at com.android.server.NativeDaemonConnector.execute(NativeDaemonConnector.java:292) F/SystemServer( 587): at com.android.server.NetworkManagementService.setFirewallEnabled(NetworkManagementService.java:1614) F/SystemServer( 587): ... 11 more W/NetworkStats( 587): bandwidth controls disabled, unable to track stats W/NetworkPolicy( 587): bandwidth controls disabled, unable to enforce policy I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -F fw_INPUT I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -F fw_INPUT I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -F fw_OUTPUT V/KeyguardService( 646): onCreate() I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -F fw_OUTPUT E/WVMExtractor( 100): Failed to open libwvm.so I/iptables( 95): iptables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/iptables -F fw_FORWARD I/ip6tables( 95): ip6tables terminated by exit(3) E/Netd ( 95): exec() res=0, status=768 for /system/bin/ip6tables -F fw_FORWARD W/SystemServer( 587): *********************************************** F/SystemServer( 587): BOOT FAILURE making Connectivity Service ready F/SystemServer( 587): java.lang.IllegalStateException: command '6 firewall disable' failed with '400 6 Firewall command failed' F/SystemServer( 587): at com.android.server.NetworkManagementService.setFirewallEnabled(NetworkManagementService.java:1617) F/SystemServer( 587): at com.android.server.ConnectivityService.setLockdownTracker(ConnectivityService.java:3966) F/SystemServer( 587): at com.android.server.ConnectivityService.updateLockdownVpn(ConnectivityService.java:3941) F/SystemServer( 587): at com.android.server.ConnectivityService.systemReady(ConnectivityService.java:2285) F/SystemServer( 587): at com.android.server.ServerThread$2.run(SystemServer.java:976) F/SystemServer( 587): at com.android.server.am.ActivityManagerService.systemReady(ActivityManagerService.java:9368) F/SystemServer( 587): at com.android.server.ServerThread.initAndLoop(SystemServer.java:938) F/SystemServer( 587): at com.android.server.SystemServer.main(SystemServer.java:1179) F/SystemServer( 587): at java.lang.reflect.Method.invokeNative(Native Method) F/SystemServer( 587): at java.lang.reflect.Method.invoke(Method.java:515) F/SystemServer( 587): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:785) F/SystemServer( 587): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:601) F/SystemServer( 587): at dalvik.system.NativeStart.main(Native Method) F/SystemServer( 587): Caused by: com.android.server.NativeDaemonConnector$NativeDaemonFailureException: command '6 firewall disable' failed with '400 6 Firewall command failed' F/SystemServer( 587): at com.android.server.NativeDaemonConnector.execute(NativeDaemonConnector.java:391) F/SystemServer( 587): at com.android.server.NativeDaemonConnector.executeForList(NativeDaemonConnector.java:327) F/SystemServer( 587): at com.android.server.NativeDaemonConnector.execute(NativeDaemonConnector.java:292) F/SystemServer( 587): at com.android.server.NetworkManagementService.setFirewallEnabled(NetworkManagementService.java:1614) F/SystemServer( 587): ... 12 more E/cutils-trace( 100): Error opening trace file: Permission denied (13) D/SystemUIService( 646): loading: class com.android.systemui.recent.Recents D/SystemUIService( 646): running: com.android.systemui.recent.Recents@a5d710d0 D/SystemUIService( 646): loading: class com.android.systemui.statusbar.SystemBars D/SystemUIService( 646): running: com.android.systemui.statusbar.SystemBars@a5d716b8 I/ActivityManager( 587): Config changes=200 {1.0 ?mcc?mnc en_US ldltr sw272dp w438dp h247dp 160dpi smll land -touch -keyb/v/h -nav/h s.4} W/RecognitionManagerService( 587): no available voice recognition services found for user 0 D/SystemUIService( 646): loading: class com.android.systemui.usb.StorageNotification D/SystemUIService( 646): running: com.android.systemui.usb.StorageNotification@a5d735a8 D/SystemUIService( 646): loading: class com.android.systemui.power.PowerUI D/SystemUIService( 646): running: com.android.systemui.power.PowerUI@a5d74c48 I/ActivityManager( 587): Start proc com.android.wallpaper for service com.android.wallpaper/.fall.FallWallpaper: pid=694 uid=10016 gids={50016} D/SystemUIService( 646): loading: class com.android.systemui.media.RingtonePlayer D/SystemUIService( 646): running: com.android.systemui.media.RingtonePlayer@a5d76020 W/InputMethodManagerService( 587): Ignoring setImeWindowStatus of uid 1000 token: null D/SystemUIService( 646): loading: class com.android.systemui.settings.SettingsUI D/SystemUIService( 646): running: com.android.systemui.settings.SettingsUI@a5d77308 W/ResourceType( 587): Failure getting entry for 0x7f060000 (t=5 e=0) in package 0 (error -75) I/ActivityManager( 587): Start proc com.android.inputmethod.latin for service com.android.inputmethod.latin/.LatinIME: pid=708 uid=10048 gids={50048, 1028, 1015} V/InputMethodManagerService( 587): Adding window token: android.os.Binder@a5f78ba0 I/StatusBarManagerService( 587): registerStatusBar bar=com.android.internal.statusbar.IStatusBar$Stub$Proxy@a5ea34c8 W/GpsLocationProvider( 587): Could not open GPS configuration file /etc/gps.conf D/PhoneStatusBar( 646): mSettingsPanelGravity = 55 W/LocationManagerService( 587): no network location provider found E/LocationManagerService( 587): no geocoder provider found E/FlpHardwareProvider( 587): Error hw_get_module 'flp': -2 E/LocationManagerService( 587): No FusedProvider found. E/FlpHardwareProvider( 587): Error hw_get_module 'flp': -2 E/LocationManagerService( 587): no geofence provider found I/ActivityManager( 587): Start proc com.android.settings for broadcast com.android.settings/.widget.SettingsAppWidgetProvider: pid=723 uid=1000 gids={41000, 1028, 1015, 3002, 3001, 3003} I/CommonTimeManagementService( 587): No common time service detected on this platform. Common time services will be unavailable. I/InputReader( 587): Reconfiguring input devices. changes=0x00000020 I/InputReader( 587): Reconfiguring input devices. changes=0x00000010 I/ActivityManager( 587): Start proc com.android.phone for added application com.android.phone: pid=737 uid=1001 gids={41001, 3002, 3001, 3003, 1028, 1015} I/ActivityManager( 587): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10000000 cmp=com.android.launcher/com.android.launcher2.Launcher} from pid 0 I/ActivityManager( 587): Start proc com.android.launcher for activity com.android.launcher/com.android.launcher2.Launcher: pid=754 uid=10003 gids={50003} I/Choreographer( 587): Skipped 88 frames! The application may be doing too much work on its main thread. V/KeyguardServiceDelegate( 587): *** Keyguard connected (yay!) W/InputMethodManagerService( 587): Focus gain on non-focused client android.view.inputmethod.InputMethodManager$1@a5f485b0 (uid=1000 pid=587) D/dalvikvm( 587): GC_CONCURRENT freed 352K, 9% free 4769K/5196K, paused 8ms+49ms, total 552ms D/dalvikvm( 587): WAIT_FOR_CONCURRENT_GC blocked 21ms D/dalvikvm( 587): WAIT_FOR_CONCURRENT_GC blocked 20ms D/dalvikvm( 587): WAIT_FOR_CONCURRENT_GC blocked 20ms I/MediaFocusControl( 587): Remote Control registerMediaButtonIntent() for PendingIntent{a5f45f30: PendingIntentRecord{a5ed30e8 android broadcastIntent}} I/LatinIME( 708): Hardware accelerated drawing: true V/BackupManagerService( 587): Connected to transport ComponentInfo{android/com.android.internal.backup.LocalTransportService} V/BackupManagerService( 587): Registering transport android/com.android.internal.backup.LocalTransportService::android/com.android.internal.backup.LocalTransport = com.android.internal.backup.LocalTransport@a5fa3a70 I/ActivityManager( 587): Start proc com.android.smspush for service com.android.smspush/.WapPushManager: pid=777 uid=10039 gids={50039} W/ResourceType( 587): Failure getting entry for 0x7f060000 (t=5 e=0) in package 0 (error -75) D/dalvikvm( 646): GC_CONCURRENT freed 145K, 7% free 2963K/3180K, paused 4ms+44ms, total 102ms E/BluetoothAdapter( 737): Bluetooth binder is null D/dalvikvm( 646): GC_CONCURRENT freed 20K, 6% free 3342K/3536K, paused 4ms+2ms, total 56ms D/dalvikvm( 754): GC_CONCURRENT freed 193K, 9% free 2953K/3216K, paused 14ms+10ms, total 80ms I/ActivityManager( 587): Start proc com.android.printspooler for service com.android.printspooler/.PrintSpoolerService: pid=797 uid=10043 gids={50043} I/ActivityManager( 587): Start proc android.process.acore for content provider com.android.providers.contacts/.ContactsProvider2: pid=816 uid=10004 gids={50004, 3003, 1028, 1015} D/dalvikvm( 98): GC_EXPLICIT freed 37K, 4% free 2721K/2828K, paused 3ms+6ms, total 61ms W/InputAttributes( 708): No editor info for this field. Bug? D/dalvikvm( 98): GC_EXPLICIT freed <1K, 4% free 2721K/2828K, paused 2ms+6ms, total 54ms D/dalvikvm( 98): GC_EXPLICIT freed <1K, 4% free 2721K/2828K, paused 3ms+3ms, total 56ms V/RenderScript( 694): 0xb8d1b488 initEGL start V/RenderScript( 694): 0xb8d1b488 initGLThread end E/BluetoothAdapter( 737): Bluetooth binder is null V/RenderScript( 694): low pri I/ResourceUtils( 708): Found default value: resource=keypress_vibration_durations build=[HARDWARE=genericam33xx(flatteneddevicetr MODEL=BeagleBone Black BRAND=Android MANUFACTURER=Texas_Instruments_Inc] default=-1 I/ResourceUtils( 708): Found default value: resource=keypress_volumes build=[HARDWARE=genericam33xx(flatteneddevicetr MODEL=BeagleBone Black BRAND=Android MANUFACTURER=Texas_Instruments_Inc] default=-1.0f I/PrintSpoolerService( 797): No existing print spooler state. D/dalvikvm( 737): GC_CONCURRENT freed 142K, 7% free 2971K/3180K, paused 4ms+2ms, total 126ms V/PhoneStatusBar/NavigationBarView( 646): touchEnabled:false D/dalvikvm( 708): GC_CONCURRENT freed 222K, 10% free 2911K/3204K, paused 3ms+16ms, total 116ms I/LatinIME:LogUtils( 708): Dictionary info: dictionary = userunigram.en_US.dict ; version = ? ; date = ? I/LatinIME:LogUtils( 708): Dictionary info: dictionary = main:en ; version = 42 ; date = 1381226429 E/RenderScript_jni( 694): non fatal RS error, GL Error = 0x00000500, from: UploadToBufferObject E/RenderScript( 694): 0xb8d1b488, GL Error = 0x00000500, from: UploadToBufferObject D/dalvikvm( 587): GC_CONCURRENT freed 334K, 8% free 4874K/5284K, paused 91ms+9ms, total 359ms E/BluetoothAdapter( 646): Bluetooth binder is null E/BluetoothAdapter( 646): Bluetooth binder is null D/dalvikvm( 694): GC_CONCURRENT freed 348K, 13% free 2797K/3212K, paused 4ms+2ms, total 140ms D/dalvikvm( 694): WAIT_FOR_CONCURRENT_GC blocked 66ms I/dalvikvm-heap( 694): Grow heap (frag case) to 3.294MB for 524304-byte allocation D/dalvikvm( 694): GC_FOR_ALLOC freed 1K, 12% free 3307K/3728K, paused 61ms, total 61ms D/CallNotifier( 737): CallNotifier: mSignalInfoToneGenerator created when toneplay E/BluetoothAdapter( 737): Bluetooth binder is null E/BluetoothAdapter( 646): Bluetooth binder is null D/dalvikvm( 754): GC_CONCURRENT freed 130K, 6% free 3235K/3432K, paused 4ms+2ms, total 214ms D/dalvikvm( 816): GC_CONCURRENT freed 261K, 10% free 2958K/3276K, paused 4ms+2ms, total 186ms D/TelephonyDebugService( 737): TelephonyDebugService() I/LatinIME:LogUtils( 708): Dictionary info: dictionary = UserHistoryDictionary.en_US.dic ; version = ? ; date = 946684899 I/LatinIME:LogUtils( 708): Dictionary info: dictionary = PersonalizationPredictionDictio ; version = ? ; date = 946684899 I/LatinIME:LogUtils( 708): Dictionary info: dictionary = personalization.en_US.dict ; version = ? ; date = 946684899 W/CallNotifier( 737): Got onMwiChanged() on non-voice-capable device! Ignoring... D/dalvikvm( 646): GC_CONCURRENT freed 123K, 5% free 3629K/3820K, paused 3ms+24ms, total 234ms E/BluetoothAdapter( 646): Bluetooth binder is null I/ActivityManager( 587): Displayed com.android.launcher/com.android.launcher2.Launcher: +4s822ms D/dalvikvm( 694): GC_FOR_ALLOC freed 513K, 25% free 2796K/3728K, paused 74ms, total 74ms I/dalvikvm-heap( 694): Grow heap (frag case) to 4.094MB for 1364496-byte allocation I/FusedLocation( 587): engine stopped (com.android.location.fused) I/FusedLocation( 587): engine started (com.android.location.fused) D/dalvikvm( 694): GC_CONCURRENT freed <1K, 19% free 4128K/5064K, paused 5ms+4ms, total 49ms D/dalvikvm( 694): GC_FOR_ALLOC freed <1K, 19% free 4128K/5064K, paused 17ms, total 18ms E/libEGL ( 694): called unimplemented OpenGL ES API I/FusedLocation( 587): engine started (com.android.location.fused) E/BluetoothAdapter( 723): Bluetooth binder is null I/SurfaceFlinger( 97): Boot is finished (26858 ms) D/PhoneStatusBar( 646): disable: < expand icons alerts ticker system_info back home recent clock search > E/libEGL ( 694): called unimplemented OpenGL ES API I/ActivityManager( 587): Start proc com.android.music for broadcast com.android.music/.MediaButtonIntentReceiver: pid=850 uid=10029 gids={50029, 3003, 1028, 1015} I/dalvikvm( 850): CheckJNI enabled: not enabling JNI app bug workarounds. E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API W/SchedPolicy( 587): add_tid_to_cgroup failed to write '850' (Permission denied); policy=0 W/System.err( 587): java.lang.SecurityException: No permission to set to given group W/ActivityManager( 587): Failed setting process group of 850 to 0 W/System.err( 587): at android.os.Process.setProcessGroup(Native Method) W/System.err( 587): at com.android.server.am.ActivityManagerService.applyOomAdjLocked(ActivityManagerService.java:15284) W/System.err( 587): at com.android.server.am.ActivityManagerService.updateOomAdjLocked(ActivityManagerService.java:15528) W/System.err( 587): at com.android.server.am.BroadcastQueue.processCurBroadcastLocked(BroadcastQueue.java:225) W/System.err( 587): at com.android.server.am.BroadcastQueue.sendPendingBroadcastsLocked(BroadcastQueue.java:260) W/System.err( 587): at com.android.server.am.ActivityManagerService.sendPendingBroadcastsLocked(ActivityManagerService.java:13006) W/System.err( 587): at com.android.server.am.ActivityManagerService.attachApplicationLocked(ActivityManagerService.java:5023) W/System.err( 587): at com.android.server.am.ActivityManagerService.attachApplication(ActivityManagerService.java:5063) W/System.err( 587): at android.app.ActivityManagerNative.onTransact(ActivityManagerNative.java:394) W/System.err( 587): at com.android.server.am.ActivityManagerService.onTransact(ActivityManagerService.java:2071) W/System.err( 587): at android.os.Binder.execTransact(Binder.java:404) W/System.err( 587): at dalvik.system.NativeStart.run(Native Method) E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API I/MediaFocusControl( 587): Remote Control registerMediaButtonIntent() for PendingIntent{a5f6fd48: PendingIntentRecord{a5eb7140 com.android.music broadcastIntent}} E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/BluetoothAdapter( 646): Bluetooth binder is null I/ActivityManager( 587): Start proc android.process.media for content provider com.android.providers.media/.MediaProvider: pid=864 uid=10002 gids={50002, 1028, 1015, 1023, 1024, 2001, 3003, 3007} D/PhoneStatusBar( 646): heads up is disabled V/KeyguardTouchDelegate( 646): Connected to keyguard V/KeyguardServiceDelegate( 587): **** SHOWN CALLED **** I/Choreographer( 646): Skipped 130 frames! The application may be doing too much work on its main thread. W/SchedPolicy( 587): add_tid_to_cgroup failed to write '864' (Permission denied); policy=0 W/System.err( 587): java.lang.SecurityException: No permission to set to given group W/ActivityManager( 587): Failed setting process group of 864 to 0 W/System.err( 587): at android.os.Process.setProcessGroup(Native Method) W/System.err( 587): at com.android.server.am.ActivityManagerService.applyOomAdjLocked(ActivityManagerService.java:15284) W/System.err( 587): at com.android.server.am.ActivityManagerService.updateOomAdjLocked(ActivityManagerService.java:15528) W/System.err( 587): at com.android.server.am.ActivityManagerService.attachApplicationLocked(ActivityManagerService.java:5052) W/System.err( 587): at com.android.server.am.ActivityManagerService.attachApplication(ActivityManagerService.java:5063) W/System.err( 587): at android.app.ActivityManagerNative.onTransact(ActivityManagerNative.java:394) W/System.err( 587): at com.android.server.am.ActivityManagerService.onTransact(ActivityManagerService.java:2071) W/System.err( 587): at android.os.Binder.execTransact(Binder.java:404) W/System.err( 587): at dalvik.system.NativeStart.run(Native Method) E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/BluetoothAdapter( 723): Bluetooth binder is null E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/libEGL ( 694): called unimplemented OpenGL ES API E/RenderScript( 694): Attempting to bind 1 textures on shader id 3100867112, but only 0 are available E/RenderScript_jni( 694): non fatal RS error, Cannot bind more textuers than available E/libEGL ( 694): called unimplemented OpenGL ES API F/libc ( 694): Fatal signal 11 (SIGSEGV) at 0x6d726f64 (code=1), thread 822 (droid.wallpaper) D/dalvikvm( 646): GC_CONCURRENT freed 123K, 5% free 3915K/4108K, paused 4ms+39ms, total 160ms I/DEBUG ( 96): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG ( 96): Build fingerprint: 'unknown' I/DEBUG ( 96): Revision: '0' I/DEBUG ( 96): pid: 694, tid: 822, name: droid.wallpaper >>> com.android.wallpaper <<< I/DEBUG ( 96): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 6d726f64 I/Choreographer( 646): Skipped 44 frames! The application may be doing too much work on its main thread. I/DEBUG ( 96): r0 b8d5f7ac r1 6d726f64 r2 01010101 r3 98031dd0 I/DEBUG ( 96): r4 52545441 r5 00000001 r6 b8d37e80 r7 00000000 I/DEBUG ( 96): r8 b8d202d0 r9 b8d1b488 sl 00000000 fp b8d20358 I/DEBUG ( 96): ip 00000002 sp 98031a50 lr 97f23c65 pc b6f6f3a8 cpsr 60000010 I/DEBUG ( 96): d0 bf0ccccd3f400000 d1 0000000000000000 I/DEBUG ( 96): d2 3f600000bf0ccccd d3 00000000bf0ccccd I/DEBUG ( 96): d4 3f0ccccd00000000 d5 3f0ccccd3f400000 I/DEBUG ( 96): d6 3f80000000000000 d7 3f6000003f0ccccd I/DEBUG ( 96): d8 bf0ccccd00000000 d9 bf000000bf0ccccd I/DEBUG ( 96): d10 3f0000003f0ccccd d11 42652ee03f800000 I/DEBUG ( 96): d12 3e000000c0000000 d13 3eb3333300000000 I/DEBUG ( 96): d14 3f400000bfb9b454 d15 bf5795fc3f600000 I/DEBUG ( 96): d16 0000000000000000 d17 0000000000000000 I/DEBUG ( 96): d18 c039b454bf7454a4 d19 3fffffff3ca57eaf I/DEBUG ( 96): d20 0000000033d4c556 d21 400000003ca57f00 I/DEBUG ( 96): d22 3f8000003f800000 d23 3f8000003f800000 I/DEBUG ( 96): d24 bf29fdbb7c7c2fab d25 3fc7fee05dd0a914 I/DEBUG ( 96): d26 0707070703030303 d27 bf56bce48bd0b190 I/DEBUG ( 96): d28 4012d97c7f3321d2 d29 3fc82370199bc5c0 I/DEBUG ( 96): d30 007f00200079001f d31 3ff921fb60000000 I/DEBUG ( 96): scr 60000013 I/DEBUG ( 96): I/DEBUG ( 96): backtrace: I/DEBUG ( 96): #00 pc 000223a8 /system/lib/libc.so (strcmp+232) I/DEBUG ( 96): #01 pc 00015c61 /system/lib/libRSDriver.so (RsdShaderCache::vtxAttribSlot(android::String8 const&) const+28) I/DEBUG ( 96): I/DEBUG ( 96): stack: I/DEBUG ( 96): 98031a10 00000020 I/DEBUG ( 96): 98031a14 0000000f I/DEBUG ( 96): 98031a18 0000002b I/DEBUG ( 96): 98031a1c 00003100 I/DEBUG ( 96): 98031a20 b8d5f7c0 [heap] I/DEBUG ( 96): 98031a24 b6f5dd33 /system/lib/libc.so (dlmalloc+4254) I/DEBUG ( 96): 98031a28 00000020 I/DEBUG ( 96): 98031a2c 00001810 I/DEBUG ( 96): 98031a30 b6f5cc95 /system/lib/libc.so (dlmalloc) I/DEBUG ( 96): 98031a34 00000010 I/DEBUG ( 96): 98031a38 0000000f I/DEBUG ( 96): 98031a3c 97f255c9 /system/lib/libRSDriver.so I/DEBUG ( 96): 98031a40 0000000f I/DEBUG ( 96): 98031a44 97f255c9 /system/lib/libRSDriver.so I/DEBUG ( 96): 98031a48 98031ae0 [stack:822] I/DEBUG ( 96): 98031a4c 00000008 I/DEBUG ( 96): #00 98031a50 b8d5f7a8 [heap] I/DEBUG ( 96): ........ ........ I/DEBUG ( 96): #01 98031a50 b8d5f7a8 [heap] I/DEBUG ( 96): 98031a54 00000001 I/DEBUG ( 96): 98031a58 00000000 I/DEBUG ( 96): 98031a5c 98031aac [stack:822] I/DEBUG ( 96): 98031a60 98031aac [stack:822] I/DEBUG ( 96): 98031a64 00000000 I/DEBUG ( 96): 98031a68 b8d20358 [heap] I/DEBUG ( 96): 98031a6c 97f240fb /system/lib/libRSDriver.so (RsdVertexArray::setup(android::renderscript::Context const*) const+118) I/DEBUG ( 96): 98031a70 b8d5f7d0 [heap] I/DEBUG ( 96): 98031a74 b6f27819 /system/lib/libutils.so (android::String8::setTo(char const*)+40) I/DEBUG ( 96): 98031a78 00000008 I/DEBUG ( 96): 98031a7c b8d1b488 [heap] I/DEBUG ( 96): 98031a80 98031ac0 [stack:822] I/DEBUG ( 96): 98031a84 98031aac [stack:822] I/DEBUG ( 96): 98031a88 97f31cd8 /system/lib/libRSDriver.so I/DEBUG ( 96): 98031a8c 00000000 I/DEBUG ( 96): I/DEBUG ( 96): memory near r0: I/DEBUG ( 96): b8d5f78c 2f000a7d 37c5db51 0000002b 00000001 I/DEBUG ( 96): b8d5f79c 00000010 5352206c 72726520 52545441 I/DEBUG ( 96): b8d5f7ac 705f4249 7469736f 006e6f69 65726f6d I/DEBUG ( 96): b8d5f7bc 0000002b 00000001 00000010 61206e61 I/DEBUG ( 96): b8d5f7cc 6c696176 52545441 745f4249 75747865 I/DEBUG ( 96): b8d5f7dc 00306572 fd5d97eb 000030d9 138cdd6e I/DEBUG ( 96): b8d5f7ec 7f411c39 982af1b4 b534a073 3d42774b I/DEBUG ( 96): b8d5f7fc 93ff92ae feb1dfb6 4afecfa9 cfeee763 I/DEBUG ( 96): b8d5f80c fabaae76 a0595d5f 7da1b064 72c4b2f3 I/DEBUG ( 96): b8d5f81c ce3d0476 84b39c39 5b75faf5 15f2b8ae I/DEBUG ( 96): b8d5f82c 46d6dad8 c7d7f6bd cfeebe6f bd3c5e75 I/DEBUG ( 96): b8d5f83c 6b475135 3fe79849 7ef74b6c 67fde811 I/DEBUG ( 96): b8d5f84c 2f8fe815 2c9e77bc 46646219 30e2136e I/DEBUG ( 96): b8d5f85c 5291ef02 2b13e422 aa8ef4de aaa4fb55 I/DEBUG ( 96): b8d5f86c 353a5a9c 9e733b59 acb0b600 940c72dc I/DEBUG ( 96): b8d5f87c bdb6ad3d 37ba9490 ec713ef1 eadcdbf0 I/DEBUG ( 96): I/DEBUG ( 96): memory near r1: I/DEBUG ( 96): 6d726f44 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 6d726f54 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 6d726f64 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 6d726f74 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 6d726f84 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 6d726f94 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 6d726fa4 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 6d726fb4 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 6d726fc4 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 6d726fd4 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 6d726fe4 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 6d726ff4 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 6d727004 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 6d727014 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 6d727024 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 6d727034 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): I/DEBUG ( 96): memory near r2: I/DEBUG ( 96): 010100e0 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 010100f0 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 01010100 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 01010110 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 01010120 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 01010130 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 01010140 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 01010150 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 01010160 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 01010170 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 01010180 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 01010190 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 010101a0 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 010101b0 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 010101c0 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 010101d0 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): I/DEBUG ( 96): memory near r3: I/DEBUG ( 96): 98031db0 b6f982c4 b6f5a064 b8d1b488 b8d1c0a8 I/DEBUG ( 96): 98031dc0 98031dd0 00000002 00000078 b6f5a1fc I/DEBUG ( 96): 98031dd0 98031dd0 b8d1c0a8 00000016 b6d44ad8 I/DEBUG ( 96): 98031de0 b8d1c4a0 b9d1ba73 00000000 00000000 I/DEBUG ( 96): 98031df0 00000000 00000000 00000000 00000000 I/DEBUG ( 96): 98031e00 00000000 00000000 00000000 00000000 I/DEBUG ( 96): 98031e10 00000000 00000000 00000000 00000000 I/DEBUG ( 96): 98031e20 00000000 00000000 00000000 00000000 I/DEBUG ( 96): 98031e30 b8d22280 00000000 b8d1a51c b8d202c0 I/DEBUG ( 96): 98031e40 00000000 00000000 00000000 00000000 I/DEBUG ( 96): 98031e50 00000000 00000000 00000000 00000000 I/DEBUG ( 96): 98031e60 00000000 00000000 00000000 00000000 I/DEBUG ( 96): 98031e70 00000000 00000000 00000000 00000000 I/DEBUG ( 96): 98031e80 00000000 00000000 00000000 00000000 I/DEBUG ( 96): 98031e90 00000000 00000000 00000000 00000000 I/DEBUG ( 96): 98031ea0 00000000 00000000 00000000 00000000 I/DEBUG ( 96): I/DEBUG ( 96): memory near r4: I/DEBUG ( 96): 52545420 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 52545430 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 52545440 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 52545450 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 52545460 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 52545470 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 52545480 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 52545490 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 525454a0 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 525454b0 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 525454c0 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 525454d0 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 525454e0 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 525454f0 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 52545500 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): 52545510 ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 96): I/DEBUG ( 96): memory near r6: I/DEBUG ( 96): b8d37e60 b9d1ba73 00000001 b8d37e80 b8d5f360 I/DEBUG ( 96): b8d37e70 b8d37e90 b8d5f3c8 6c662070 00000013 I/DEBUG ( 96): b8d37e80 696e750a 6d726f66 63657620 00000023 I/DEBUG ( 96): b8d37e90 b8d381e8 b6f9a1a0 006f000a 00000011 I/DEBUG ( 96): b8d37ea0 00000080 04000205 00000020 000001db I/DEBUG ( 96): b8d37eb0 b645d1e8 b8d1b488 00000000 00000002 I/DEBUG ( 96): b8d37ec0 00000001 b8d37318 b8d355a8 00000000 I/DEBUG ( 96): b8d37ed0 b8c04260 00000000 b8d355a8 00000002 I/DEBUG ( 96): b8d37ee0 00000000 00000000 00000004 00000000 I/DEBUG ( 96): b8d37ef0 00000000 00000000 00000000 00000000 I/DEBUG ( 96): b8d37f00 00000000 00000000 00000000 00001000 I/DEBUG ( 96): b8d37f10 00000400 00000080 00000000 00000000 I/DEBUG ( 96): b8d37f20 00000000 00000000 00000000 00000000 I/DEBUG ( 96): b8d37f30 00000000 00000000 00000000 00000000 I/DEBUG ( 96): b8d37f40 00000000 00000000 00000000 00000000 I/DEBUG ( 96): b8d37f50 00000000 00000000 00000000 00000000 I/DEBUG ( 96): I/DEBUG ( 96): memory near r8: I/DEBUG ( 96): b8d202b0 00000000 b6f9a190 00000010 00000013 I/DEBUG ( 96): b8d202c0 00003000 b8d201c8 00000001 00000033 I/DEBUG ( 96): b8d202d0 97f31b08 00000000 b8d194b0 b8d37a28 I/DEBUG ( 96): b8d202e0 97f31b18 b8d20310 00000001 00000007 I/DEBUG ( 96): b8d202f0 00000004 b8d37e58 4720746e 0000005b I/DEBUG ( 96): b8d20300 00000001 00000040 6572705f 69736963 I/DEBUG ( 96): b8d20310 b8d37e58 454f5f4c 65725f53 665f6461 I/DEBUG ( 96): b8d20320 616d726f 4c472074 53454f5f 6d6f635f I/DEBUG ( 96): b8d20330 73657270 5f646573 656c6170 64657474 I/DEBUG ( 96): b8d20340 7865745f 65727574 5f4c4720 5f53454f I/DEBUG ( 96): b8d20350 77617264 00000013 b8d20368 00000000 I/DEBUG ( 96): b8d20360 5f53454f 00000013 675f7869 47207465 I/DEBUG ( 96): b8d20370 454f5f4c 0000003b b645d7e8 b8d1b488 I/DEBUG ( 96): b8d20380 00000000 00000005 00000000 b8d203d8 I/DEBUG ( 96): b8d20390 00000000 00000000 455f5300 00000000 I/DEBUG ( 96): b8d203a0 00000000 00000000 635f5345 0000002b I/DEBUG ( 96): I/DEBUG ( 96): memory near r9: I/DEBUG ( 96): b8d1b468 00000000 00000000 00000000 00000000 I/DEBUG ( 96): b8d1b478 00000000 00000000 00000000 00000c23 I/DEBUG ( 96): b8d1b488 b8d1a440 97f1a645 97f1a31d 97f1a491 I/DEBUG ( 96): b8d1b498 97f1ad15 97f19e35 00000000 97f19e4d I/DEBUG ( 96): b8d1b4a8 97f19e19 97f19e29 97f19bc5 97f19c05 I/DEBUG ( 96): b8d1b4b8 97f19c89 97f19c59 97f19c2d 97f19c69 I/DEBUG ( 96): b8d1b4c8 97f19c79 97f19ca5 97f19cc1 97f19cdd I/DEBUG ( 96): b8d1b4d8 97f19d09 97f19d21 97f19d39 97f17d91 I/DEBUG ( 96): b8d1b4e8 97f184a1 97f19a45 97f18595 97f18645 I/DEBUG ( 96): b8d1b4f8 97f18d49 97f18d55 97f18fa9 97f19065 I/DEBUG ( 96): b8d1b508 97f19085 97f18205 97f190e5 97f191d9 I/DEBUG ( 96): b8d1b518 97f1920d 97f19299 97f19355 97f19359 I/DEBUG ( 96): b8d1b528 97f1935d 97f194e9 97f1955d 97f195d9 I/DEBUG ( 96): b8d1b538 97f19635 97f19695 97f1bbad 97f1bd15 I/DEBUG ( 96): b8d1b548 97f1bf49 97f1baad 97f1bab1 97f1bba9 I/DEBUG ( 96): b8d1b558 97f1b939 97f1b96d 97f1b9bd 97f1ba0d I/DEBUG ( 96): I/DEBUG ( 96): memory near fp: I/DEBUG ( 96): b8d20338 656c6170 64657474 7865745f 65727574 I/DEBUG ( 96): b8d20348 5f4c4720 5f53454f 77617264 00000013 I/DEBUG ( 96): b8d20358 b8d20368 00000000 5f53454f 00000013 I/DEBUG ( 96): b8d20368 675f7869 47207465 454f5f4c 0000003b I/DEBUG ( 96): b8d20378 b645d7e8 b8d1b488 00000000 00000005 I/DEBUG ( 96): b8d20388 00000000 b8d203d8 00000000 00000000 I/DEBUG ( 96): b8d20398 455f5300 00000000 00000000 00000000 I/DEBUG ( 96): b8d203a8 635f5345 0000002b 00000001 00000010 I/DEBUG ( 96): b8d203b8 525f3143 5f384247 b8d20378 20657275 I/DEBUG ( 96): b8d203c8 415f4c47 745f4252 75747865 0000008b I/DEBUG ( 96): b8d203d8 b645d388 b8d1b488 00000000 00000004 I/DEBUG ( 96): b8d203e8 00000001 b8d20640 b8d20378 00000000 I/DEBUG ( 96): b8d203f8 00000000 00000010 00000000 00000001 I/DEBUG ( 96): b8d20408 00000040 00000000 00000000 00000000 I/DEBUG ( 96): b8d20418 00000000 00000000 00000000 00000000 I/DEBUG ( 96): b8d20428 00000000 5f786500 00000010 00000000 I/DEBUG ( 96): I/DEBUG ( 96): memory near sp: I/DEBUG ( 96): 98031a30 b6f5cc95 00000010 0000000f 97f255c9 I/DEBUG ( 96): 98031a40 0000000f 97f255c9 98031ae0 00000008 I/DEBUG ( 96): 98031a50 b8d5f7a8 00000001 00000000 98031aac I/DEBUG ( 96): 98031a60 98031aac 00000000 b8d20358 97f240fb I/DEBUG ( 96): 98031a70 b8d5f7d0 b6f27819 00000008 b8d1b488 I/DEBUG ( 96): 98031a80 98031ac0 98031aac 97f31cd8 00000000 I/DEBUG ( 96): 98031a90 0000000e 00000000 3f800000 97f210d5 I/DEBUG ( 96): 98031aa0 00000000 98031b00 97f255c9 97f31b48 I/DEBUG ( 96): 98031ab0 438c6708 3f000000 00000002 98031ac0 I/DEBUG ( 96): 98031ac0 00000000 00000000 98031b20 00001406 I/DEBUG ( 96): 98031ad0 00000003 0000000c 98031b00 b8d5f7a8 I/DEBUG ( 96): 98031ae0 00000000 00000000 98031b00 00001406 I/DEBUG ( 96): 98031af0 00000002 00000008 3e3ff700 b8d5f7d0 I/DEBUG ( 96): 98031b00 3f400000 3f800000 3f600000 3f800000 I/DEBUG ( 96): 98031b10 3f600000 00000000 3f400000 00000000 I/DEBUG ( 96): 98031b20 bf0ccccd bf0ccccd 00000000 3f0ccccd I/DEBUG ( 96): I/DEBUG ( 96): code around pc: I/DEBUG ( 96): b6f6f388 e52d5004 e52d4004 e3a02001 e1822402 I/DEBUG ( 96): b6f6f398 e1822802 e201c003 e3c11003 e4904004 I/DEBUG ( 96): b6f6f3a8 e4915004 e35c0002 0a000017 8a00002d I/DEBUG ( 96): b6f6f3b8 e3c4c4ff e15c0425 e0443002 e1c33004 I/DEBUG ( 96): b6f6f3c8 1a000007 e0133382 04915004 1a000006 I/DEBUG ( 96): b6f6f3d8 e02cc004 e15c0c05 1a000008 e4904004 I/DEBUG ( 96): b6f6f3e8 eafffff2 e1a05425 ea000037 e3d334ff I/DEBUG ( 96): b6f6f3f8 1a000031 e5d15000 e1a0cc24 ea000032 I/DEBUG ( 96): b6f6f408 e1a0cc24 e20550ff ea00002f e1a0c804 I/DEBUG ( 96): b6f6f418 e0443002 e1a0c82c e1c33004 e15c0825 I/DEBUG ( 96): b6f6f428 1a00000e e0133382 04915004 1a000004 I/DEBUG ( 96): b6f6f438 e02cc004 e15c0805 1a000006 e4904004 I/DEBUG ( 96): b6f6f448 eafffff1 e1b03803 1a00001b e1d150b0 I/DEBUG ( 96): b6f6f458 e1a0c824 ea00001c e1a05805 e1a0c824 I/DEBUG ( 96): b6f6f468 e1a05825 ea000018 e204c0ff e15c0c25 I/DEBUG ( 96): b6f6f478 e0443002 e1c33004 1a000007 e0133382 I/DEBUG ( 96): I/DEBUG ( 96): code around lr: I/DEBUG ( 96): 97f23c44 48f0e92d f04f6a42 68d530ff 6916b195 I/DEBUG ( 96): 97f23c54 680c2700 00c7eb06 46206841 edcef7f3 I/DEBUG ( 96): 97f23c64 d0052800 f04f3701 42af30ff e001d3f2 I/DEBUG ( 96): 97f23c74 0037f856 88f0e8bd 4ff0e92d 4688b083 I/DEBUG ( 96): 97f23c84 f8d84605 f1baa050 d0320f00 f10569af I/DEBUG ( 96): 97f23c94 f04f0910 46400b00 f0004659 4606f84b I/DEBUG ( 96): 97f23ca4 db222f01 240069a8 d92542a0 f8516969 I/DEBUG ( 96): 97f23cb4 680a1024 d11542b2 f7f36888 69a8ef9e I/DEBUG ( 96): 97f23cc4 d91c42a0 f8506968 b1180024 f8d2f000 I/DEBUG ( 96): 97f23cd4 eba8f7f3 46214648 f7f32201 69a8efd6 I/DEBUG ( 96): 97f23ce4 46073c01 42bc3401 f10bdbde 45d30b01 I/DEBUG ( 96): 97f23cf4 b003d3d1 8ff0e8bd 447b4b08 4b0ce001 I/DEBUG ( 96): 97f23d04 4a07447b 49084f07 4e08441a 90019400 I/DEBUG ( 96): 97f23d14 18f118c8 f7f3443b bf00ef0a 0000dfd6 I/DEBUG ( 96): 97f23d24 ffffda87 ffffdb88 ffffda79 ffff2d38 I/DEBUG ( 96): 97f23d34 0000dfd0 b082b510 428a6d02 6cc0bf81 I/DEBUG ( 96): I/DEBUG ( 96): memory map around fault addr 6d726f64: I/DEBUG ( 96): (no map below) I/DEBUG ( 96): (no map for address) I/DEBUG ( 96): 97a8d000-97bdb000 rw- E/BluetoothAdapter( 587): Bluetooth binder is null E/BluetoothAdapter( 587): Bluetooth binder is null V/WiredAccessoryManager( 587): init() I/PowerManagerService( 587): Boot animation finished. I/RecoverySystem( 587): No recovery log file I/ActivityManager( 587): Start proc com.android.providers.calendar for broadcast com.android.providers.calendar/.CalendarReceiver: pid=889 uid=10001 gids={50001, 3003, 1028, 1015} I/BootReceiver( 587): Copying audit failures to DropBox I/BootReceiver( 587): Checking for fsck errors I/BootReceiver( 587): Copying /data/tombstones/tombstone_00 to DropBox (SYSTEM_TOMBSTONE) W/SchedPolicy( 587): add_tid_to_cgroup failed to write '889' (Permission denied); policy=0 W/ActivityManager( 587): Failed setting process group of 889 to 0 W/System.err( 587): java.lang.SecurityException: No permission to set to given group W/System.err( 587): at android.os.Process.setProcessGroup(Native Method) W/System.err( 587): at com.android.server.am.ActivityManagerService.applyOomAdjLocked(ActivityManagerService.java:15284) W/System.err( 587): at com.android.server.am.ActivityManagerService.updateOomAdjLocked(ActivityManagerService.java:15528) W/System.err( 587): at com.android.server.am.BroadcastQueue.processCurBroadcastLocked(BroadcastQueue.java:225) W/System.err( 587): at com.android.server.am.BroadcastQueue.sendPendingBroadcastsLocked(BroadcastQueue.java:260) W/System.err( 587): at com.android.server.am.ActivityManagerService.sendPendingBroadcastsLocked(ActivityManagerService.java:13006) W/System.err( 587): at com.android.server.am.ActivityManagerService.attachApplicationLocked(ActivityManagerService.java:5023) W/System.err( 587): at com.android.server.am.ActivityManagerService.attachApplication(ActivityManagerService.java:5063) W/System.err( 587): at android.app.ActivityManagerNative.onTransact(ActivityManagerNative.java:394) W/System.err( 587): at com.android.server.am.ActivityManagerService.onTransact(ActivityManagerService.java:2071) W/System.err( 587): at android.os.Binder.execTransact(Binder.java:404) W/System.err( 587): at dalvik.system.NativeStart.run(Native Method) W/InputDispatcher( 587): channel 'a5f6ce48 com.android.wallpaper.fall.FallWallpaper (server)' ~ Consumer closed input channel or an error occurred. events=0x9 E/InputDispatcher( 587): channel 'a5f6ce48 com.android.wallpaper.fall.FallWallpaper (server)' ~ Channel is unrecoverably broken and will be disposed! D/Zygote ( 98): Process 694 terminated by signal (11) W/WallpaperService( 587): Wallpaper service gone: ComponentInfo{com.android.wallpaper/com.android.wallpaper.fall.FallWallpaper} I/WindowState( 587): WIN DEATH: Window{a5f6ce48 u0 com.android.wallpaper.fall.FallWallpaper} W/WallpaperService( 587): Reverting to built-in wallpaper! W/InputDispatcher( 587): Attempted to unregister already unregistered input channel 'a5f6ce48 com.android.wallpaper.fall.FallWallpaper (server)' I/CalendarProvider2( 889): Created com.android.providers.calendar.CalendarAlarmManager@a5d74a78(com.android.providers.calendar.CalendarProvider2@a5d6c6d8) D/dalvikvm( 587): GC_CONCURRENT freed 315K, 8% free 5090K/5484K, paused 40ms+160ms, total 374ms D/dalvikvm( 587): WAIT_FOR_CONCURRENT_GC blocked 337ms D/dalvikvm( 587): GC_FOR_ALLOC freed 115K, 9% free 5167K/5676K, paused 78ms, total 78ms I/dalvikvm-heap( 587): Grow heap (frag case) to 5.304MB for 195472-byte allocation D/dalvikvm( 587): GC_FOR_ALLOC freed 5K, 9% free 5352K/5868K, paused 68ms, total 68ms I/ActivityManager( 587): Process com.android.wallpaper (pid 694) has died. W/ActivityManager( 587): Scheduling restart of crashed service com.android.wallpaper/.fall.FallWallpaper in 1000ms F/ProcessStats( 587): Starting service ServiceState{a5f09360 com.android.wallpaper.fall.FallWallpaper pkg=com.android.wallpaper proc=a5f09360} without owner W/SchedPolicy( 587): add_tid_to_cgroup failed to write '864' (Permission denied); policy=1 W/ActivityManager( 587): Failed setting process group of 864 to -1 W/System.err( 587): java.lang.SecurityException: No permission to set to given group W/System.err( 587): at android.os.Process.setProcessGroup(Native Method) W/System.err( 587): at com.android.server.am.ActivityManagerService.applyOomAdjLocked(ActivityManagerService.java:15284) W/System.err( 587): at com.android.server.am.ActivityManagerService.updateOomAdjLocked(ActivityManagerService.java:15370) W/System.err( 587): at com.android.server.am.ActivityManagerService.updateOomAdjLocked(ActivityManagerService.java:15395) W/System.err( 587): at com.android.server.am.ActivityManagerService.updateOomAdjLocked(ActivityManagerService.java:15379) W/System.err( 587): at com.android.server.am.ActivityManagerService.getContentProviderImpl(ActivityManagerService.java:7578) W/System.err( 587): at com.android.server.am.ActivityManagerService.getContentProvider(ActivityManagerService.java:7804) W/System.err( 587): at android.app.ActivityThread.acquireProvider(ActivityThread.java:4399) W/System.err( 587): at android.app.ContextImpl$ApplicationContentResolver.acquireProvider(ContextImpl.java:2185) W/System.err( 587): at android.content.ContentResolver.acquireProvider(ContentResolver.java:1378) W/System.err( 587): at android.content.ContentResolver.delete(ContentResolver.java:1276) W/System.err( 587): at android.provider.Downloads.removeAllDownloadsByPackage(Downloads.java:805) W/System.err( 587): at com.android.server.BootReceiver.removeOldUpdatePackages(BootReceiver.java:93) W/System.err( 587): at com.android.server.BootReceiver.access$100(BootReceiver.java:42) W/System.err( 587): at com.android.server.BootReceiver$1.run(BootReceiver.java:82) W/SchedPolicy( 587): add_tid_to_cgroup failed to write '864' (Permission denied); policy=0 W/System.err( 587): java.lang.SecurityException: No permission to set to given group W/ActivityManager( 587): Failed setting process group of 864 to 0 W/System.err( 587): at android.os.Process.setProcessGroup(Native Method) W/System.err( 587): at com.android.server.am.ActivityManagerService.applyOomAdjLocked(ActivityManagerService.java:15284) W/System.err( 587): at com.android.server.am.ActivityManagerService.updateOomAdjLocked(ActivityManagerService.java:15528) W/System.err( 587): at com.android.server.am.ActivityManagerService.removeContentProvider(ActivityManagerService.java:7840) W/System.err( 587): at android.app.ActivityThread.completeRemoveProvider(ActivityThread.java:4638) W/System.err( 587): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1351) W/System.err( 587): at android.os.Handler.dispatchMessage(Handler.java:102) W/System.err( 587): at android.os.Looper.loop(Looper.java:136) W/System.err( 587): at com.android.server.ServerThread.initAndLoop(SystemServer.java:1093) W/System.err( 587): at com.android.server.SystemServer.main(SystemServer.java:1179) W/System.err( 587): at java.lang.reflect.Method.invokeNative(Native Method) W/System.err( 587): at java.lang.reflect.Method.invoke(Method.java:515) W/System.err( 587): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:785) W/System.err( 587): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:601) W/System.err( 587): at dalvik.system.NativeStart.main(Native Method) I/ActivityManager( 587): Delay finish: com.android.providers.media/.MediaScannerReceiver W/SchedPolicy( 587): add_tid_to_cgroup failed to write '797' (Permission denied); policy=0 W/System.err( 587): java.lang.SecurityException: No permission to set to given group W/ActivityManager( 587): Failed setting process group of 797 to 0 W/System.err( 587): at android.os.Process.setProcessGroup(Native Method) W/System.err( 587): at com.android.server.am.ActivityManagerService.applyOomAdjLocked(ActivityManagerService.java:15284) W/System.err( 587): at com.android.server.am.ActivityManagerService.updateOomAdjLocked(ActivityManagerService.java:15370) W/System.err( 587): at com.android.server.am.ActivityManagerService.updateOomAdjLocked(ActivityManagerService.java:15395) W/System.err( 587): at com.android.server.am.ActivityManagerService.updateOomAdjLocked(ActivityManagerService.java:15379) W/System.err( 587): at com.android.server.am.ActiveServices.removeConnectionLocked(ActiveServices.java:1708) W/System.err( 587): at com.android.server.am.ActiveServices.unbindServiceLocked(ActiveServices.java:860) W/System.err( 587): at com.android.server.am.ActivityManagerService.unbindService(ActivityManagerService.java:12776) W/System.err( 587): at android.app.ContextImpl.unbindService(ContextImpl.java:1606) W/System.err( 587): at com.android.server.print.RemotePrintSpooler.unbindLocked(RemotePrintSpooler.java:400) W/System.err( 587): at com.android.server.print.RemotePrintSpooler.onAllPrintJobsHandled(RemotePrintSpooler.java:339) W/System.err( 587): at com.android.server.print.RemotePrintSpooler.access$700(RemotePrintSpooler.java:52) W/System.err( 587): at com.android.server.print.RemotePrintSpooler$PrintSpoolerClient.onAllPrintJobsHandled(RemotePrintSpooler.java:614) W/System.err( 587): at android.print.IPrintSpoolerClient$Stub.onTransact(IPrintSpoolerClient.java:79) W/System.err( 587): at android.os.Binder.execTransact(Binder.java:404) W/System.err( 587): at dalvik.system.NativeStart.run(Native Method) D/dalvikvm( 646): GC_FOR_ALLOC freed 67K, 5% free 3983K/4156K, paused 56ms, total 64ms I/dalvikvm-heap( 646): Grow heap (frag case) to 6.882MB for 3072016-byte allocation D/dalvikvm( 646): GC_CONCURRENT freed 1K, 3% free 6981K/7160K, paused 3ms+3ms, total 69ms D/dalvikvm( 646): WAIT_FOR_CONCURRENT_GC blocked 9ms D/dalvikvm( 646): GC_FOR_ALLOC freed 3001K, 5% free 3982K/4156K, paused 25ms, total 25ms I/dalvikvm-heap( 646): Grow heap (frag case) to 6.881MB for 3072016-byte allocation D/dalvikvm( 646): GC_CONCURRENT freed <1K, 3% free 6982K/7160K, paused 4ms+3ms, total 46ms D/dalvikvm( 646): WAIT_FOR_CONCURRENT_GC blocked 9ms D/dalvikvm( 646): GC_FOR_ALLOC freed 3001K, 5% free 3982K/4156K, paused 185ms, total 187ms I/dalvikvm-heap( 646): Grow heap (frag case) to 6.881MB for 3072016-byte allocation D/dalvikvm( 646): GC_CONCURRENT freed <1K, 3% free 6981K/7160K, paused 3ms+36ms, total 213ms D/dalvikvm( 646): WAIT_FOR_CONCURRENT_GC blocked 50ms I/ActivityManager( 587): Resuming delayed broadcast I/ActivityManager( 587): Start proc com.android.onetimeinitializer for broadcast com.android.onetimeinitializer/.OneTimeInitializerReceiver: pid=935 uid=10008 gids={50008} W/SchedPolicy( 587): add_tid_to_cgroup failed to write '935' (Permission denied); policy=0 W/ActivityManager( 587): Failed setting process group of 935 to 0 W/System.err( 587): java.lang.SecurityException: No permission to set to given group W/System.err( 587): at android.os.Process.setProcessGroup(Native Method) W/System.err( 587): at com.android.server.am.ActivityManagerService.applyOomAdjLocked(ActivityManagerService.java:15284) W/System.err( 587): at com.android.server.am.ActivityManagerService.updateOomAdjLocked(ActivityManagerService.java:15528) W/System.err( 587): at com.android.server.am.BroadcastQueue.processCurBroadcastLocked(BroadcastQueue.java:225) W/System.err( 587): at com.android.server.am.BroadcastQueue.sendPendingBroadcastsLocked(BroadcastQueue.java:260) W/System.err( 587): at com.android.server.am.ActivityManagerService.sendPendingBroadcastsLocked(ActivityManagerService.java:13006) W/System.err( 587): at com.android.server.am.ActivityManagerService.attachApplicationLocked(ActivityManagerService.java:5023) W/System.err( 587): at com.android.server.am.ActivityManagerService.attachApplication(ActivityManagerService.java:5063) W/System.err( 587): at android.app.ActivityManagerNative.onTransact(ActivityManagerNative.java:394) W/System.err( 587): at com.android.server.am.ActivityManagerService.onTransact(ActivityManagerService.java:2071) W/System.err( 587): at android.os.Binder.execTransact(Binder.java:404) W/System.err( 587): at dalvik.system.NativeStart.run(Native Method) V/OneTimeInitializerRece( 935): OneTimeInitializerReceiver.onReceive I/ActivityManager( 587): Delay finish: com.android.onetimeinitializer/.OneTimeInitializerReceiver D/dalvikvm( 754): GC_CONCURRENT freed 206K, 8% free 3417K/3696K, paused 3ms+3ms, total 35ms D/dalvikvm( 864): GC_CONCURRENT freed 214K, 10% free 2892K/3180K, paused 3ms+6ms, total 31ms I/ContactLocale( 816): AddressBook Labels [en_US]: [, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, Α, Β, Γ, Δ, Ε, Ζ, Η, Θ, Ι, Κ, Λ, Μ, Ν, Ξ, Ο, Π, Ρ, Σ, Τ, Υ, Φ, Χ, Ψ, Ω, , А, Б, В, Г, Д, Е, Є, Ж, З, И, І, Ї, Й, К, Л, М, Н, О, П, Р, С, Т, У, Ф, Х, Ц, Ч, Ш, Щ, Ю, Я, , א, ב, ג, ד, ה, ו, ז, ח, ט, י, כ, ל, מ, נ, ס, ע, פ, צ, ק, ר, ש, ת, , ا, ب, ت, ث, ج, ح, خ, د, ذ, ر, ز, س, ش, ص, ض, ط, ظ, ع, غ, ف, ق, ك, ل, م, ن, ه, و, ي, , ก, ข, ฃ, ค, ฅ, ฆ, ง, จ, ฉ, ช, ซ, ฌ, ญ, ฎ, ฏ, ฐ, ฑ, ฒ, ณ, ด, ต, ถ, ท, ธ, น, บ, ป, ผ, ฝ, พ, ฟ, ภ, ม, ย, ร, ฤ, ล, ฦ, ว, ศ, ษ, ส, ห, ฬ, อ, ฮ, , ㄱ, ㄴ, ㄷ, ㄹ, ㅁ, ㅂ, ㅅ, ㅇ, ㅈ, ㅊ, ㅋ, ㅌ, ㅍ, ㅎ, , あ, か, さ, た, な, は, ま, や, ら, わ, #, ] W/SchedPolicy( 587): add_tid_to_cgroup failed to write '816' (Permission denied); policy=0 W/ActivityManager( 587): Failed setting process group of 816 to 0 W/System.err( 587): java.lang.SecurityException: No permission to set to given group W/System.err( 587): at android.os.Process.setProcessGroup(Native Method) W/System.err( 587): at com.android.server.am.ActivityManagerService.applyOomAdjLocked(ActivityManagerService.java:15284) W/System.err( 587): at com.android.server.am.ActivityManagerService.updateOomAdjLocked(ActivityManagerService.java:15528) W/System.err( 587): at com.android.server.am.ActivityManagerService.removeContentProvider(ActivityManagerService.java:7840) W/System.err( 587): at android.app.ActivityManagerNative.onTransact(ActivityManagerNative.java:773) W/System.err( 587): at com.android.server.am.ActivityManagerService.onTransact(ActivityManagerService.java:2071) W/System.err( 587): at android.os.Binder.execTransact(Binder.java:404) W/System.err( 587): at dalvik.system.NativeStart.run(Native Method) I/CalendarProvider2( 889): Sending notification intent: Intent { act=android.intent.action.PROVIDER_CHANGED dat=content://com.android.calendar } W/ContentResolver( 889): Failed to get type for: content://com.android.calendar (Unknown URL content://com.android.calendar) I/ActivityManager( 587): Resuming delayed broadcast I/ActivityManager( 587): Start proc com.android.deskclock for broadcast com.android.deskclock/.AlarmInitReceiver: pid=951 uid=10032 gids={50032, 1028} W/SchedPolicy( 587): add_tid_to_cgroup failed to write '951' (Permission denied); policy=0 W/ActivityManager( 587): Failed setting process group of 951 to 0 W/System.err( 587): java.lang.SecurityException: No permission to set to given group W/System.err( 587): at android.os.Process.setProcessGroup(Native Method) W/System.err( 587): at com.android.server.am.ActivityManagerService.applyOomAdjLocked(ActivityManagerService.java:15284) W/System.err( 587): at com.android.server.am.ActivityManagerService.updateOomAdjLocked(ActivityManagerService.java:15528) W/System.err( 587): at com.android.server.am.BroadcastQueue.processCurBroadcastLocked(BroadcastQueue.java:225) W/System.err( 587): at com.android.server.am.BroadcastQueue.sendPendingBroadcastsLocked(BroadcastQueue.java:260) W/System.err( 587): at com.android.server.am.ActivityManagerService.sendPendingBroadcastsLocked(ActivityManagerService.java:13006) W/System.err( 587): at com.android.server.am.ActivityManagerService.attachApplicationLocked(ActivityManagerService.java:5023) W/System.err( 587): at com.android.server.am.ActivityManagerService.attachApplication(ActivityManagerService.java:5063) W/System.err( 587): at android.app.ActivityManagerNative.onTransact(ActivityManagerNative.java:394) W/System.err( 587): at com.android.server.am.ActivityManagerService.onTransact(ActivityManagerService.java:2071) W/System.err( 587): at android.os.Binder.execTransact(Binder.java:404) W/System.err( 587): at dalvik.system.NativeStart.run(Native Method) V/AlarmClock( 951): AlarmInitReceiver android.intent.action.BOOT_COMPLETED V/AlarmClock( 951): AlarmInitReceiver - Reset timers and clear stopwatch data I/AlarmClock( 951): Displaying next alarm time: '' V/AlarmClock( 951): AlarmInitReceiver finished I/ActivityManager( 587): Start proc com.android.calendar for broadcast com.android.calendar/.alerts.AlertReceiver: pid=967 uid=10038 gids={50038, 3003} W/SchedPolicy( 587): add_tid_to_cgroup failed to write '967' (Permission denied); policy=0 W/System.err( 587): java.lang.SecurityException: No permission to set to given group W/ActivityManager( 587): Failed setting process group of 967 to 0 W/System.err( 587): at android.os.Process.setProcessGroup(Native Method) W/System.err( 587): at com.android.server.am.ActivityManagerService.applyOomAdjLocked(ActivityManagerService.java:15284) W/System.err( 587): at com.android.server.am.ActivityManagerService.updateOomAdjLocked(ActivityManagerService.java:15528) W/System.err( 587): at com.android.server.am.BroadcastQueue.processCurBroadcastLocked(BroadcastQueue.java:225) W/System.err( 587): at com.android.server.am.BroadcastQueue.sendPendingBroadcastsLocked(BroadcastQueue.java:260) W/System.err( 587): at com.android.server.am.ActivityManagerService.sendPendingBroadcastsLocked(ActivityManagerService.java:13006) W/System.err( 587): at com.android.server.am.ActivityManagerService.attachApplicationLocked(ActivityManagerService.java:5023) W/System.err( 587): at com.android.server.am.ActivityManagerService.attachApplication(ActivityManagerService.java:5063) W/System.err( 587): at android.app.ActivityManagerNative.onTransact(ActivityManagerNative.java:394) W/System.err( 587): at com.android.server.am.ActivityManagerService.onTransact(ActivityManagerService.java:2071) W/System.err( 587): at android.os.Binder.execTransact(Binder.java:404) W/System.err( 587): at dalvik.system.NativeStart.run(Native Method) D/ExtensionsFactory( 967): No custom extensions. D/AlertReceiver( 967): onReceive: a=android.intent.action.BOOT_COMPLETED Intent { act=android.intent.action.BOOT_COMPLETED flg=0x8000010 cmp=com.android.calendar/.alerts.AlertReceiver (has extras) } I/ActivityManager( 587): Delay finish: com.android.calendar/.alerts.AlertReceiver D/AlertService( 967): 0 Action = android.intent.action.BOOT_COMPLETED D/AlertService( 967): Scheduling next alarm with AlarmScheduler. sEventReminderReceived: null D/dalvikvm( 864): GC_CONCURRENT freed 235K, 10% free 3044K/3352K, paused 5ms+13ms, total 70ms D/AlarmScheduler( 967): No events found starting within 1 week. W/MediaScanner( 864): Error opening directory '/storage/sdcard1/', skipping: Permission denied. V/MediaScanner( 864): pruneDeadThumbnailFiles... android.database.sqlite.SQLiteCursor@a5d76688 V/MediaScanner( 864): /pruneDeadThumbnailFiles... android.database.sqlite.SQLiteCursor@a5d76688 I/ActivityManager( 587): Resuming delayed broadcast I/ActivityManager( 587): Start proc com.android.email for broadcast com.android.email/.service.EmailBroadcastReceiver: pid=987 uid=10044 gids={50044, 3003, 1028, 1015} W/SchedPolicy( 587): add_tid_to_cgroup failed to write '987' (Permission denied); policy=0 W/ActivityManager( 587): Failed setting process group of 987 to 0 W/System.err( 587): java.lang.SecurityException: No permission to set to given group W/System.err( 587): at android.os.Process.setProcessGroup(Native Method) W/System.err( 587): at com.android.server.am.ActivityManagerService.applyOomAdjLocked(ActivityManagerService.java:15284) W/System.err( 587): at com.android.server.am.ActivityManagerService.updateOomAdjLocked(ActivityManagerService.java:15528) W/System.err( 587): at com.android.server.am.BroadcastQueue.processCurBroadcastLocked(BroadcastQueue.java:225) W/System.err( 587): at com.android.server.am.BroadcastQueue.sendPendingBroadcastsLocked(BroadcastQueue.java:260) W/System.err( 587): at com.android.server.am.ActivityManagerService.sendPendingBroadcastsLocked(ActivityManagerService.java:13006) W/System.err( 587): at com.android.server.am.ActivityManagerService.attachApplicationLocked(ActivityManagerService.java:5023) W/System.err( 587): at com.android.server.am.ActivityManagerService.attachApplication(ActivityManagerService.java:5063) W/System.err( 587): at android.app.ActivityManagerNative.onTransact(ActivityManagerNative.java:394) W/System.err( 587): at com.android.server.am.ActivityManagerService.onTransact(ActivityManagerService.java:2071) W/System.err( 587): at android.os.Binder.execTransact(Binder.java:404) W/System.err( 587): at dalvik.system.NativeStart.run(Native Method) D/ActivityThread( 987): Loading provider com.android.email.provider;com.android.email.notifier: com.android.email.provider.EmailProvider I/ActivityManager( 587): Delay finish: com.android.email/.service.EmailBroadcastReceiver D/dalvikvm( 987): GC_CONCURRENT freed 246K, 11% free 2874K/3196K, paused 9ms+1ms, total 32ms W/ActivityManager( 587): Unable to start service Intent { cmp=com.android.email/.service.AttachmentDownloadService } U=0: not found I/Email ( 987): Observing account changes for notifications W/ActivityManager( 587): Unable to start service Intent { cmp=com.android.email/.service.AttachmentDownloadService } U=0: not found I/ActivityManager( 587): Delaying start of: ServiceRecord{a5fcf428 u0 com.android.exchange/.service.EmailSyncAdapterService} I/ActivityManager( 587): Start proc com.android.exchange for service com.android.exchange/.service.EmailSyncAdapterService: pid=1006 uid=10024 gids={50024, 3003, 1028, 1015} W/SchedPolicy( 587): add_tid_to_cgroup failed to write '1006' (Permission denied); policy=0 W/ActivityManager( 587): Failed setting process group of 1006 to 0 W/System.err( 587): java.lang.SecurityException: No permission to set to given group W/System.err( 587): at android.os.Process.setProcessGroup(Native Method) W/System.err( 587): at com.android.server.am.ActivityManagerService.applyOomAdjLocked(ActivityManagerService.java:15284) W/System.err( 587): at com.android.server.am.ActivityManagerService.updateOomAdjLocked(ActivityManagerService.java:15528) W/System.err( 587): at com.android.server.am.ActiveServices.realStartServiceLocked(ActiveServices.java:1395) W/System.err( 587): at com.android.server.am.ActiveServices.attachApplicationLocked(ActiveServices.java:1874) W/System.err( 587): at com.android.server.am.ActivityManagerService.attachApplicationLocked(ActivityManagerService.java:5014) W/System.err( 587): at com.android.server.am.ActivityManagerService.attachApplication(ActivityManagerService.java:5063) W/System.err( 587): at android.app.ActivityManagerNative.onTransact(ActivityManagerNative.java:394) W/System.err( 587): at com.android.server.am.ActivityManagerService.onTransact(ActivityManagerService.java:2071) W/System.err( 587): at android.os.Binder.execTransact(Binder.java:404) W/System.err( 587): at dalvik.system.NativeStart.run(Native Method) I/ActivityManager( 587): Resuming delayed broadcast I/LauncherIconVisibilityManager( 708): Boot has been completed I/LauncherIconVisibilityManager( 708): Activity has already been disabled: ComponentInfo{com.android.inputmethod.latin/com.android.inputmethod.latin.setup.SetupActivity} D/AlertReceiver( 967): onReceive: a=android.intent.action.PROVIDER_CHANGED Intent { act=android.intent.action.PROVIDER_CHANGED dat=content://com.android.calendar flg=0x10 cmp=com.android.calendar/.alerts.AlertReceiver } I/ActivityManager( 587): Delay finish: com.android.calendar/.alerts.AlertReceiver D/AlertService( 967): 0 Action = android.intent.action.PROVIDER_CHANGED I/GlobalDismissManager( 967): no sender configured D/AlertService( 967): Beginning updateAlertNotification D/AlertService( 967): No fired or scheduled alerts D/AlertService( 967): Scheduling next alarm with AlarmScheduler. sEventReminderReceived: null D/AlarmScheduler( 967): No events found starting within 1 week. I/ActivityManager( 587): Resuming delayed broadcast I/ActivityManager( 587): Delay finish: com.android.providers.calendar/.CalendarProviderBroadcastReceiver I/ActivityManager( 587): Resuming delayed broadcast I/ActivityManager( 587): Waited long enough for: ServiceRecord{a5fb9b78 u0 com.android.music/.MediaPlaybackService}